| extends Node3D | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| for child in get_children(): | |
| child = child as MeshInstance3D | |
| if child: | |
| child.create_trimesh_collision() | |
| extends Node3D | |
| # Called when the node enters the scene tree for the first time. | |
| func _ready(): | |
| for child in get_children(): | |
| child = child as MeshInstance3D | |
| if child: | |
| child.create_trimesh_collision() | |