| extends PlayerState | |
| func unhandled_input(event): | |
| _parent.unhandled_input(event) | |
| func process(delta): | |
| _parent.process(delta) | |
| func physics_process(delta): | |
| _parent.physics_process(delta) | |
| if player.velocity.length() < 0.01 and player.is_on_floor(): | |
| _state_machine.transition_to("Move/Idle") | |
| player.character.set_velocity(player.transform.basis.inverse() * player.velocity) | |
| func enter(msg: ={}): | |
| player.character.transition_to(player.character.States.RUN) | |
| _parent.enter(msg) | |
| func exit(): | |
| _parent.exit() | |