| extends Node3D | |
| @onready var animation_tree : AnimationTree = $AnimationTree | |
| @onready var _playerback : AnimationNodeStateMachinePlayback = animation_tree["parameters/playback"] | |
| enum States {IDLE, RUN, AIR} | |
| func _ready(): | |
| animation_tree.active = true | |
| func transition_to(state_id: States): | |
| prints("transition to ", state_id) | |
| match state_id: | |
| States.IDLE: | |
| _playerback.travel("Idle") | |
| States.RUN: | |
| _playerback.travel("RunBlend") | |
| _: | |
| _playerback.travel("Idle") | |
| func set_velocity(velocity: Vector3): | |
| animation_tree.set("parameters/RunBlend/blend_position", Vector2(velocity.x, velocity.z)) | |
| print(velocity) | |