| extends Node | |
| var starting_hp = 30 | |
| var hp = starting_hp | |
| var player : Player = null | |
| func init(p): | |
| player = p | |
| func reset(): | |
| hp = starting_hp | |
| func take_damage(damage): | |
| hp -= damage | |
| #prints("take damage", hp, damage, hp <= 0) | |
| if hp <= 0: | |
| die() | |
| func die(): | |
| player.died() | |
| #print("player died") | |