| extends Node | |
| var player_camera_slots = [] | |
| var current_id = 0 | |
| var is_third_person = false | |
| var fly_cam : Node3D | |
| var orbit_cam : Node3D | |
| func register_player(player): | |
| print("registering player") | |
| player_camera_slots.append(player) | |
| func _process(_delta): | |
| if Input.is_action_just_pressed("toggle_next_player"): | |
| prints("toggle_next_player", current_id) | |
| var current_player = player_camera_slots[current_id] | |
| current_player.deactivate_control() | |
| current_id = wrapi(current_id+1, 0, len(player_camera_slots)) | |
| current_player = player_camera_slots[current_id] | |
| current_player.activate_control() | |
| if is_third_person: | |
| current_player.activate_third_person() | |
| else: | |
| current_player.activate_first_person() | |
| if Input.is_action_just_pressed("toggle_previous_player"): | |
| prints("toggle_previous_player", current_id) | |
| var current_player = player_camera_slots[current_id] | |
| current_player.deactivate_control() | |
| current_id = wrapi(current_id-1, 0, len(player_camera_slots)) | |
| current_player = player_camera_slots[current_id] | |
| current_player.activate_control() | |
| if is_third_person: | |
| current_player.activate_third_person() | |
| else: | |
| current_player.activate_first_person() | |
| if Input.is_action_just_pressed("toggle_first_person_camera"): | |
| print("toggle_first_person_camera") | |
| var current_player = player_camera_slots[current_id] | |
| current_player.activate_first_person() | |
| is_third_person = false | |
| if Input.is_action_just_pressed("toggle_third_person_camera"): | |
| print("toggle_third_person_camera") | |
| var current_player = player_camera_slots[current_id] | |
| current_player.activate_third_person() | |
| is_third_person = true | |
| if Input.is_action_just_pressed("toggle_flycam"): | |
| var current_player = player_camera_slots[current_id] | |
| if fly_cam.is_controlled: | |
| fly_cam.set_control(false) | |
| current_player.activate_control() | |
| else: | |
| current_player.deactivate_control() | |
| fly_cam.set_control(true) | |
| if Input.is_action_just_pressed("toggle_orbitcam"): | |
| var current_player = player_camera_slots[current_id] | |
| if orbit_cam.is_controlled: | |
| orbit_cam.set_control(false) | |
| current_player.activate_control() | |
| else: | |
| current_player.deactivate_control() | |
| orbit_cam.set_control(true) | |
| func register_flycam(camera : Node3D): | |
| print("fly camera registered") | |
| fly_cam = camera | |
| func register_orbitcam(camera : Node3D): | |
| print("orbit camera registered") | |
| orbit_cam = camera | |