| [gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://cxtqif7uu0ey"] | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y832h"] | |
| input_name = "color" | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_6k7cp"] | |
| function = 1 | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yi2y"] | |
| default_input_values = [0, 0.0, 1, 104.0] | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_i51a2"] | |
| function = 0 | |
| [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_7xmma"] | |
| op_type = 0 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ptb2e"] | |
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
| op_type = 0 | |
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_uv6ye"] | |
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w815p"] | |
| bump_strength = 17.5 | |
| noise = SubResource("FastNoiseLite_uv6ye") | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_va5ui"] | |
| texture = SubResource("NoiseTexture2D_w815p") | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cvssd"] | |
| input_name = "uv" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2ubmn"] | |
| input_name = "vertex" | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_vbx2n"] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_5wud5"] | |
| default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.4, 0.4, 0.4)] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w84g8"] | |
| default_input_values = [0, Vector3(1, 1, 1), 1, Vector3(0, 0, 0)] | |
| [sub_resource type="Gradient" id="Gradient_ofeef"] | |
| offsets = PackedFloat32Array(0, 0.373239, 0.995305) | |
| colors = PackedColorArray(1, 0, 0, 1, 1, 0.441023, 0.00904914, 1, 1, 0.785688, 0.0161211, 1) | |
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_dbi4b"] | |
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rm48k"] | |
| color_ramp = SubResource("Gradient_ofeef") | |
| noise = SubResource("FastNoiseLite_dbi4b") | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_h0b11"] | |
| output_port_for_preview = 0 | |
| texture = SubResource("NoiseTexture2D_rm48k") | |
| texture_type = 1 | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_pohxp"] | |
| input_name = "time" | |
| [resource] | |
| code = "shader_type spatial; | |
| uniform sampler2D tex_vtx_2; | |
| uniform sampler2D tex_vtx_8 : source_color; | |
| void vertex() { | |
| // Input:9 | |
| float n_out9p0 = TIME; | |
| // FloatOp:12 | |
| float n_in12p1 = 104.00000; | |
| float n_out12p0 = n_out9p0 + n_in12p1; | |
| // FloatFunc:10 | |
| float n_out10p0 = cos(n_out12p0); | |
| // FloatFunc:14 | |
| float n_out14p0 = sin(n_out12p0); | |
| // VectorCompose:15 | |
| vec2 n_out15p0 = vec2(n_out10p0, n_out14p0); | |
| // Input:3 | |
| vec2 n_out3p0 = UV; | |
| // VectorOp:16 | |
| vec2 n_out16p0 = n_out15p0 + n_out3p0; | |
| // Texture2D:2 | |
| vec4 n_out2p0 = texture(tex_vtx_2, n_out16p0); | |
| // VectorOp:6 | |
| vec3 n_in6p1 = vec3(0.40000, 0.40000, 0.40000); | |
| vec3 n_out6p0 = vec3(n_out2p0.xyz) * n_in6p1; | |
| // VectorOp:7 | |
| vec3 n_in7p0 = vec3(1.00000, 1.00000, 1.00000); | |
| vec3 n_out7p0 = n_in7p0 + n_out6p0; | |
| // Input:4 | |
| vec3 n_out4p0 = VERTEX; | |
| // VectorOp:5 | |
| vec3 n_out5p0 = n_out7p0 * n_out4p0; | |
| // Texture2D:8 | |
| vec4 n_out8p0 = texture(tex_vtx_8, n_out3p0); | |
| // Output:0 | |
| VERTEX = n_out5p0; | |
| COLOR.rgb = vec3(n_out8p0.xyz); | |
| } | |
| void fragment() { | |
| // Input:2 | |
| vec4 n_out2p0 = COLOR; | |
| // Output:0 | |
| ALBEDO = vec3(n_out2p0.xyz); | |
| } | |
| " | |
| graph_offset = Vector2(545.086, -336.478) | |
| nodes/vertex/0/position = Vector2(1660, 120) | |
| nodes/vertex/2/node = SubResource("VisualShaderNodeTexture_va5ui") | |
| nodes/vertex/2/position = Vector2(840, -680) | |
| nodes/vertex/3/node = SubResource("VisualShaderNodeInput_cvssd") | |
| nodes/vertex/3/position = Vector2(160, -540) | |
| nodes/vertex/4/node = SubResource("VisualShaderNodeInput_2ubmn") | |
| nodes/vertex/4/position = Vector2(1040, -440) | |
| nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_vbx2n") | |
| nodes/vertex/5/position = Vector2(1360, -620) | |
| nodes/vertex/6/node = SubResource("VisualShaderNodeVectorOp_5wud5") | |
| nodes/vertex/6/position = Vector2(1020, -620) | |
| nodes/vertex/7/node = SubResource("VisualShaderNodeVectorOp_w84g8") | |
| nodes/vertex/7/position = Vector2(1180, -620) | |
| nodes/vertex/8/node = SubResource("VisualShaderNodeTexture_h0b11") | |
| nodes/vertex/8/position = Vector2(900, -200) | |
| nodes/vertex/9/node = SubResource("VisualShaderNodeInput_pohxp") | |
| nodes/vertex/9/position = Vector2(-400, -1000) | |
| nodes/vertex/10/node = SubResource("VisualShaderNodeFloatFunc_6k7cp") | |
| nodes/vertex/10/position = Vector2(80, -980) | |
| nodes/vertex/12/node = SubResource("VisualShaderNodeFloatOp_3yi2y") | |
| nodes/vertex/12/position = Vector2(-80, -1000) | |
| nodes/vertex/14/node = SubResource("VisualShaderNodeFloatFunc_i51a2") | |
| nodes/vertex/14/position = Vector2(60, -860) | |
| nodes/vertex/15/node = SubResource("VisualShaderNodeVectorCompose_7xmma") | |
| nodes/vertex/15/position = Vector2(360, -800) | |
| nodes/vertex/16/node = SubResource("VisualShaderNodeVectorOp_ptb2e") | |
| nodes/vertex/16/position = Vector2(560, -680) | |
| nodes/vertex/connections = PackedInt32Array(4, 0, 5, 1, 5, 0, 0, 0, 7, 0, 5, 0, 2, 0, 6, 0, 3, 0, 8, 0, 8, 0, 0, 6, 9, 0, 12, 0, 12, 0, 14, 0, 12, 0, 10, 0, 10, 0, 15, 0, 14, 0, 15, 1, 15, 0, 16, 0, 3, 0, 16, 1, 16, 0, 2, 0, 6, 0, 7, 1) | |
| nodes/fragment/0/position = Vector2(1580, -240) | |
| nodes/fragment/2/node = SubResource("VisualShaderNodeInput_y832h") | |
| nodes/fragment/2/position = Vector2(1158.61, -187.737) | |
| nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0) | |