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SubscribeSource-free Video Domain Adaptation by Learning Temporal Consistency for Action Recognition
Video-based Unsupervised Domain Adaptation (VUDA) methods improve the robustness of video models, enabling them to be applied to action recognition tasks across different environments. However, these methods require constant access to source data during the adaptation process. Yet in many real-world applications, subjects and scenes in the source video domain should be irrelevant to those in the target video domain. With the increasing emphasis on data privacy, such methods that require source data access would raise serious privacy issues. Therefore, to cope with such concern, a more practical domain adaptation scenario is formulated as the Source-Free Video-based Domain Adaptation (SFVDA). Though there are a few methods for Source-Free Domain Adaptation (SFDA) on image data, these methods yield degenerating performance in SFVDA due to the multi-modality nature of videos, with the existence of additional temporal features. In this paper, we propose a novel Attentive Temporal Consistent Network (ATCoN) to address SFVDA by learning temporal consistency, guaranteed by two novel consistency objectives, namely feature consistency and source prediction consistency, performed across local temporal features. ATCoN further constructs effective overall temporal features by attending to local temporal features based on prediction confidence. Empirical results demonstrate the state-of-the-art performance of ATCoN across various cross-domain action recognition benchmarks.
Contrast and Mix: Temporal Contrastive Video Domain Adaptation with Background Mixing
Unsupervised domain adaptation which aims to adapt models trained on a labeled source domain to a completely unlabeled target domain has attracted much attention in recent years. While many domain adaptation techniques have been proposed for images, the problem of unsupervised domain adaptation in videos remains largely underexplored. In this paper, we introduce Contrast and Mix (CoMix), a new contrastive learning framework that aims to learn discriminative invariant feature representations for unsupervised video domain adaptation. First, unlike existing methods that rely on adversarial learning for feature alignment, we utilize temporal contrastive learning to bridge the domain gap by maximizing the similarity between encoded representations of an unlabeled video at two different speeds as well as minimizing the similarity between different videos played at different speeds. Second, we propose a novel extension to the temporal contrastive loss by using background mixing that allows additional positives per anchor, thus adapting contrastive learning to leverage action semantics shared across both domains. Moreover, we also integrate a supervised contrastive learning objective using target pseudo-labels to enhance discriminability of the latent space for video domain adaptation. Extensive experiments on several benchmark datasets demonstrate the superiority of our proposed approach over state-of-the-art methods. Project page: https://cvir.github.io/projects/comix
Video-Skill-CoT: Skill-based Chain-of-Thoughts for Domain-Adaptive Video Reasoning
Recent advances in Chain-of-Thought (CoT) reasoning have improved complex video understanding, but existing methods often struggle to adapt to domain-specific skills (e.g., event detection, spatial relation understanding, emotion understanding) over various video content. To address this, we propose Video-Skill-CoT (a.k.a. Video-SKoT), a framework that automatically constructs and leverages skill-aware CoT supervisions for domain-adaptive video reasoning. First, we construct skill-based CoT annotations: we extract domain-relevant reasoning skills from training questions, cluster them into a shared skill taxonomy, and create detailed multi-step CoT rationale tailored to each video-question pair for training. Second, we introduce a skill-specific expert learning framework. Each expert module specializes in a subset of reasoning skills and is trained with lightweight adapters using the collected CoT supervision. We demonstrate the effectiveness of the proposed approach on three video understanding benchmarks, where Video-SKoT consistently outperforms strong baselines. We also provide in-depth analyses on comparing different CoT annotation pipelines and learned skills over multiple video domains.
Temporal Attentive Alignment for Video Domain Adaptation
Although various image-based domain adaptation (DA) techniques have been proposed in recent years, domain shift in videos is still not well-explored. Most previous works only evaluate performance on small-scale datasets which are saturated. Therefore, we first propose a larger-scale dataset with larger domain discrepancy: UCF-HMDB_full. Second, we investigate different DA integration methods for videos, and show that simultaneously aligning and learning temporal dynamics achieves effective alignment even without sophisticated DA methods. Finally, we propose Temporal Attentive Adversarial Adaptation Network (TA3N), which explicitly attends to the temporal dynamics using domain discrepancy for more effective domain alignment, achieving state-of-the-art performance on three video DA datasets. The code and data are released at http://github.com/cmhungsteve/TA3N.
The Unreasonable Effectiveness of Large Language-Vision Models for Source-free Video Domain Adaptation
Source-Free Video Unsupervised Domain Adaptation (SFVUDA) methods consists in the task of adapting an action recognition model, trained on a labelled source dataset, to an unlabelled target dataset, without accessing the actual source data. Previous approaches have attempted to address SFVUDA by leveraging self-supervision (e.g., enforcing temporal consistency) derived from the target data itself. In this work we take an orthogonal approach by exploiting "web-supervision" from Large Language-Vision Models (LLVMs), driven by the rationale that LLVMs contain rich world prior, which is surprisingly robust to domain-shift. We showcase the unreasonable effectiveness of integrating LLVMs for SFVUDA by devising an intuitive and parameter efficient method, which we name as Domain Adaptation with Large Language-Vision models (DALL-V), that distills the world prior and complementary source model information into a student network tailored for the target. Despite the simplicity, DALL-V achieves significant improvement over state-of-the-art SFVUDA methods.
Augmenting and Aligning Snippets for Few-Shot Video Domain Adaptation
For video models to be transferred and applied seamlessly across video tasks in varied environments, Video Unsupervised Domain Adaptation (VUDA) has been introduced to improve the robustness and transferability of video models. However, current VUDA methods rely on a vast amount of high-quality unlabeled target data, which may not be available in real-world cases. We thus consider a more realistic Few-Shot Video-based Domain Adaptation (FSVDA) scenario where we adapt video models with only a few target video samples. While a few methods have touched upon Few-Shot Domain Adaptation (FSDA) in images and in FSVDA, they rely primarily on spatial augmentation for target domain expansion with alignment performed statistically at the instance level. However, videos contain more knowledge in terms of rich temporal and semantic information, which should be fully considered while augmenting target domains and performing alignment in FSVDA. We propose a novel SSA2lign to address FSVDA at the snippet level, where the target domain is expanded through a simple snippet-level augmentation followed by the attentive alignment of snippets both semantically and statistically, where semantic alignment of snippets is conducted through multiple perspectives. Empirical results demonstrate state-of-the-art performance of SSA2lign across multiple cross-domain action recognition benchmarks.
Temporal Attentive Alignment for Large-Scale Video Domain Adaptation
Although various image-based domain adaptation (DA) techniques have been proposed in recent years, domain shift in videos is still not well-explored. Most previous works only evaluate performance on small-scale datasets which are saturated. Therefore, we first propose two large-scale video DA datasets with much larger domain discrepancy: UCF-HMDB_full and Kinetics-Gameplay. Second, we investigate different DA integration methods for videos, and show that simultaneously aligning and learning temporal dynamics achieves effective alignment even without sophisticated DA methods. Finally, we propose Temporal Attentive Adversarial Adaptation Network (TA3N), which explicitly attends to the temporal dynamics using domain discrepancy for more effective domain alignment, achieving state-of-the-art performance on four video DA datasets (e.g. 7.9% accuracy gain over "Source only" from 73.9% to 81.8% on "HMDB --> UCF", and 10.3% gain on "Kinetics --> Gameplay"). The code and data are released at http://github.com/cmhungsteve/TA3N.
Concepts in Motion: Temporal Bottlenecks for Interpretable Video Classification
Conceptual models such as Concept Bottleneck Models (CBMs) have driven substantial progress in improving interpretability for image classification by leveraging human-interpretable concepts. However, extending these models from static images to sequences of images, such as video data, introduces a significant challenge due to the temporal dependencies inherent in videos, which are essential for capturing actions and events. In this work, we introduce MoTIF (Moving Temporal Interpretable Framework), an architectural design inspired by a transformer that adapts the concept bottleneck framework for video classification and handles sequences of arbitrary length. Within the video domain, concepts refer to semantic entities such as objects, attributes, or higher-level components (e.g., 'bow', 'mount', 'shoot') that reoccur across time - forming motifs collectively describing and explaining actions. Our design explicitly enables three complementary perspectives: global concept importance across the entire video, local concept relevance within specific windows, and temporal dependencies of a concept over time. Our results demonstrate that the concept-based modeling paradigm can be effectively transferred to video data, enabling a better understanding of concept contributions in temporal contexts while maintaining competitive performance. Code available at github.com/patrick-knab/MoTIF.
ViViD: Video Virtual Try-on using Diffusion Models
Video virtual try-on aims to transfer a clothing item onto the video of a target person. Directly applying the technique of image-based try-on to the video domain in a frame-wise manner will cause temporal-inconsistent outcomes while previous video-based try-on solutions can only generate low visual quality and blurring results. In this work, we present ViViD, a novel framework employing powerful diffusion models to tackle the task of video virtual try-on. Specifically, we design the Garment Encoder to extract fine-grained clothing semantic features, guiding the model to capture garment details and inject them into the target video through the proposed attention feature fusion mechanism. To ensure spatial-temporal consistency, we introduce a lightweight Pose Encoder to encode pose signals, enabling the model to learn the interactions between clothing and human posture and insert hierarchical Temporal Modules into the text-to-image stable diffusion model for more coherent and lifelike video synthesis. Furthermore, we collect a new dataset, which is the largest, with the most diverse types of garments and the highest resolution for the task of video virtual try-on to date. Extensive experiments demonstrate that our approach is able to yield satisfactory video try-on results. The dataset, codes, and weights will be publicly available. Project page: https://becauseimbatman0.github.io/ViViD.
ZeroI2V: Zero-Cost Adaptation of Pre-trained Transformers from Image to Video
Adapting image models to the video domain has emerged as an efficient paradigm for solving video recognition tasks. Due to the huge number of parameters and effective transferability of image models, performing full fine-tuning is less efficient and even unnecessary. Thus, recent research is shifting its focus toward parameter-efficient image-to-video adaptation. However, these adaptation strategies inevitably introduce extra computational costs to deal with the domain gap and temporal modeling in videos. In this paper, we present a new adaptation paradigm (ZeroI2V) to transfer the image transformers to video recognition tasks (i.e., introduce zero extra cost to the original models during inference). To achieve this goal, we present two core designs. First, to capture the dynamics in videos and reduce the difficulty of image-to-video adaptation, we exploit the flexibility of self-attention and introduce spatial-temporal dual-headed attention (STDHA). This approach efficiently endows the image transformers with temporal modeling capability at zero extra parameters and computation. Second, to handle the domain gap between images and videos, we propose a linear adaption strategy that utilizes lightweight densely placed linear adapters to fully transfer the frozen image models to video recognition. Thanks to the customized linear design, all newly added adapters could be easily merged with the original modules through structural reparameterization after training, enabling zero extra cost during inference. Extensive experiments on representative fully-supervised and few-shot video recognition benchmarks showcase that ZeroI2V can match or even outperform previous state-of-the-art methods while enjoying superior parameter and inference efficiency.
VideoRFT: Incentivizing Video Reasoning Capability in MLLMs via Reinforced Fine-Tuning
Reinforcement fine-tuning (RFT) has shown great promise in achieving humanlevel reasoning capabilities of Large Language Models (LLMs), and has recently been extended to MLLMs. Nevertheless, reasoning about videos, which is a fundamental aspect of human intelligence, remains a persistent challenge due to the complex logic, temporal and causal structures inherent in video data. To fill this gap, we propose VideoRFT, a novel approach that extends the RFT paradigm to cultivate human-like video reasoning capabilities in MLLMs. VideoRFT follows the standard two-stage scheme in RFT: supervised fine-tuning (SFT) with chain-of-thought (CoT) annotations, followed by reinforcement learning (RL) to improve generalization. A central challenge to achieve this in the video domain lies in the scarcity of large-scale, high-quality video CoT datasets. We address this by building a multi-expert-driven, cognition-inspired CoT curation pipeline. First, we devise a cognition-inspired prompting strategy to elicit a reasoning LLM to generate preliminary CoTs based solely on rich, structured, and literal representations of video content. Subsequently, these CoTs are revised by a MLLM conditioned on the actual video, ensuring visual consistency and reducing visual hallucinations. This pipeline results in two new datasets, i.e.VideoRFT-CoT-102K for SFT and VideoRFT-RL-310K for RL. To further strengthen the RL phase, we introduce a novel semantic-consistency reward that explicitly promotes the alignment between textual reasoning and visual evidence. This reward encourages the model to produce coherent, context-aware reasoning outputs grounded in visual input. Extensive experiments show that VideoRFT achieves state-of-the-art performance on six video reasoning benchmarks.
Described Spatial-Temporal Video Detection
Detecting visual content on language expression has become an emerging topic in the community. However, in the video domain, the existing setting, i.e., spatial-temporal video grounding (STVG), is formulated to only detect one pre-existing object in each frame, ignoring the fact that language descriptions can involve none or multiple entities within a video. In this work, we advance the STVG to a more practical setting called described spatial-temporal video detection (DSTVD) by overcoming the above limitation. To facilitate the exploration of DSTVD, we first introduce a new benchmark, namely DVD-ST. Notably, DVD-ST supports grounding from none to many objects onto the video in response to queries and encompasses a diverse range of over 150 entities, including appearance, actions, locations, and interactions. The extensive breadth and diversity of the DVD-ST dataset make it an exemplary testbed for the investigation of DSTVD. In addition to the new benchmark, we further present two baseline methods for our proposed DSTVD task by extending two representative STVG models, i.e., TubeDETR, and STCAT. These extended models capitalize on tubelet queries to localize and track referred objects across the video sequence. Besides, we adjust the training objectives of these models to optimize spatial and temporal localization accuracy and multi-class classification capabilities. Furthermore, we benchmark the baselines on the introduced DVD-ST dataset and conduct extensive experimental analysis to guide future investigation. Our code and benchmark will be publicly available.
AVID: Any-Length Video Inpainting with Diffusion Model
Recent advances in diffusion models have successfully enabled text-guided image inpainting. While it seems straightforward to extend such editing capability into video domain, there has been fewer works regarding text-guided video inpainting. Given a video, a masked region at its initial frame, and an editing prompt, it requires a model to do infilling at each frame following the editing guidance while keeping the out-of-mask region intact. There are three main challenges in text-guided video inpainting: (i) temporal consistency of the edited video, (ii) supporting different inpainting types at different structural fidelity level, and (iii) dealing with variable video length. To address these challenges, we introduce Any-Length Video Inpainting with Diffusion Model, dubbed as AVID. At its core, our model is equipped with effective motion modules and adjustable structure guidance, for fixed-length video inpainting. Building on top of that, we propose a novel Temporal MultiDiffusion sampling pipeline with an middle-frame attention guidance mechanism, facilitating the generation of videos with any desired duration. Our comprehensive experiments show our model can robustly deal with various inpainting types at different video duration range, with high quality. More visualization results is made publicly available at https://zhang-zx.github.io/AVID/ .
MovingFashion: a Benchmark for the Video-to-Shop Challenge
Retrieving clothes which are worn in social media videos (Instagram, TikTok) is the latest frontier of e-fashion, referred to as "video-to-shop" in the computer vision literature. In this paper we present MovingFashion, the first publicly available dataset to cope with this challenge. MovingFashion is composed of 14855 social videos, each one of them associated to e-commerce "shop" images where the corresponding clothing items are clearly portrayed. In addition, we present a network for retrieving the shop images in this scenario, dubbed SEAM Match-RCNN. The model is trained by image-to-video domain adaptation, allowing to use video sequences where only their association with a shop image is given, eliminating the need of millions of annotated bounding boxes. SEAM Match-RCNN builds an embedding, where an attention-based weighted sum of few frames (10) of a social video is enough to individuate the correct product within the first 5 retrieved items in a 14K+ shop element gallery with an accuracy of 80%. This provides the best performance on MovingFashion, comparing exhaustively against the related state-of-the-art approaches and alternative baselines.
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation
Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal consistency across video frames remains a formidable challenge. This paper proposes a novel zero-shot text-guided video-to-video translation framework to adapt image models to videos. The framework includes two parts: key frame translation and full video translation. The first part uses an adapted diffusion model to generate key frames, with hierarchical cross-frame constraints applied to enforce coherence in shapes, textures and colors. The second part propagates the key frames to other frames with temporal-aware patch matching and frame blending. Our framework achieves global style and local texture temporal consistency at a low cost (without re-training or optimization). The adaptation is compatible with existing image diffusion techniques, allowing our framework to take advantage of them, such as customizing a specific subject with LoRA, and introducing extra spatial guidance with ControlNet. Extensive experimental results demonstrate the effectiveness of our proposed framework over existing methods in rendering high-quality and temporally-coherent videos.
PG-Video-LLaVA: Pixel Grounding Large Video-Language Models
Extending image-based Large Multimodal Models (LMM) to videos is challenging due to the inherent complexity of video data. The recent approaches extending image-based LMM to videos either lack the grounding capabilities (e.g., VideoChat, Video-ChatGPT, Video-LLaMA) or do not utilize the audio-signals for better video understanding (e.g., Video-ChatGPT). Addressing these gaps, we propose Video-LLaVA, the first LMM with pixel-level grounding capability, integrating audio cues by transcribing them into text to enrich video-context understanding. Our framework uses an off-the-shelf tracker and a novel grounding module, enabling it to spatially and temporally localize objects in videos following user instructions. We evaluate Video-LLaVA using video-based generative and question-answering benchmarks and introduce new benchmarks specifically designed to measure prompt-based object grounding performance in videos. Further, we propose the use of Vicuna over GPT-3.5, as utilized in Video-ChatGPT, for video-based conversation benchmarking, ensuring reproducibility of results which is a concern with the proprietary nature of GPT-3.5. Our framework builds on SoTA image-based LLaVA model and extends its advantages to the video domain, delivering promising gains on video-based conversation and grounding tasks. Project Page: https://github.com/mbzuai-oryx/Video-LLaVA
VQA$^2$: Visual Question Answering for Video Quality Assessment
The advent and proliferation of large multi-modal models (LMMs) have introduced new paradigms to computer vision, transforming various tasks into a unified visual question answering framework. Video Quality Assessment (VQA), a classic field in low-level visual perception, focused initially on quantitative video quality scoring. However, driven by advances in LMMs, it is now progressing toward more holistic visual quality understanding tasks. Recent studies in the image domain have demonstrated that Visual Question Answering (VQA) can markedly enhance low-level visual quality evaluation. Nevertheless, related work has not been explored in the video domain, leaving substantial room for improvement. To address this gap, we introduce the VQA2 Instruction Dataset - the first visual question answering instruction dataset that focuses on video quality assessment. This dataset consists of 3 subsets and covers various video types, containing 157,755 instruction question-answer pairs. Then, leveraging this foundation, we present the VQA2 series models. The VQA2 series models interleave visual and motion tokens to enhance the perception of spatial-temporal quality details in videos. We conduct extensive experiments on video quality scoring and understanding tasks, and results demonstrate that the VQA2series models achieve excellent performance in both tasks. Notably, our final model, the VQA2-Assistant, exceeds the renowned GPT-4o in visual quality understanding tasks while maintaining strong competitiveness in quality scoring tasks. Our work provides a foundation and feasible approach for integrating low-level video quality assessment and understanding with LMMs.
A Survey on Video Diffusion Models
The recent wave of AI-generated content (AIGC) has witnessed substantial success in computer vision, with the diffusion model playing a crucial role in this achievement. Due to their impressive generative capabilities, diffusion models are gradually superseding methods based on GANs and auto-regressive Transformers, demonstrating exceptional performance not only in image generation and editing, but also in the realm of video-related research. However, existing surveys mainly focus on diffusion models in the context of image generation, with few up-to-date reviews on their application in the video domain. To address this gap, this paper presents a comprehensive review of video diffusion models in the AIGC era. Specifically, we begin with a concise introduction to the fundamentals and evolution of diffusion models. Subsequently, we present an overview of research on diffusion models in the video domain, categorizing the work into three key areas: video generation, video editing, and other video understanding tasks. We conduct a thorough review of the literature in these three key areas, including further categorization and practical contributions in the field. Finally, we discuss the challenges faced by research in this domain and outline potential future developmental trends. A comprehensive list of video diffusion models studied in this survey is available at https://github.com/ChenHsing/Awesome-Video-Diffusion-Models.
VideoSSR: Video Self-Supervised Reinforcement Learning
Reinforcement Learning with Verifiable Rewards (RLVR) has substantially advanced the video understanding capabilities of Multimodal Large Language Models (MLLMs). However, the rapid progress of MLLMs is outpacing the complexity of existing video datasets, while the manual annotation of new, high-quality data remains prohibitively expensive. This work investigates a pivotal question: Can the rich, intrinsic information within videos be harnessed to self-generate high-quality, verifiable training data? To investigate this, we introduce three self-supervised pretext tasks: Anomaly Grounding, Object Counting, and Temporal Jigsaw. We construct the Video Intrinsic Understanding Benchmark (VIUBench) to validate their difficulty, revealing that current state-of-the-art MLLMs struggle significantly on these tasks. Building upon these pretext tasks, we develop the VideoSSR-30K dataset and propose VideoSSR, a novel video self-supervised reinforcement learning framework for RLVR. Extensive experiments across 17 benchmarks, spanning four major video domains (General Video QA, Long Video QA, Temporal Grounding, and Complex Reasoning), demonstrate that VideoSSR consistently enhances model performance, yielding an average improvement of over 5\%. These results establish VideoSSR as a potent foundational framework for developing more advanced video understanding in MLLMs. The code is available at https://github.com/lcqysl/VideoSSR.
Learning video embedding space with Natural Language Supervision
The recent success of the CLIP model has shown its potential to be applied to a wide range of vision and language tasks. However this only establishes embedding space relationship of language to images, not to the video domain. In this paper, we propose a novel approach to map video embedding space to natural langugage. We propose a two-stage approach that first extracts visual features from each frame of a video using a pre-trained CNN, and then uses the CLIP model to encode the visual features for the video domain, along with the corresponding text descriptions. We evaluate our method on two benchmark datasets, UCF101 and HMDB51, and achieve state-of-the-art performance on both tasks.
Videogenic: Video Highlights via Photogenic Moments
This paper investigates the challenge of extracting highlight moments from videos. To perform this task, a system needs to understand what constitutes a highlight for arbitrary video domains while at the same time being able to scale across different domains. Our key insight is that photographs taken by photographers tend to capture the most remarkable or photogenic moments of an activity. Drawing on this insight, we present Videogenic, a system capable of creating domain-specific highlight videos for a wide range of domains. In a human evaluation study (N=50), we show that a high-quality photograph collection combined with CLIP-based retrieval (which uses a neural network with semantic knowledge of images) can serve as an excellent prior for finding video highlights. In a within-subjects expert study (N=12), we demonstrate the usefulness of Videogenic in helping video editors create highlight videos with lighter workload, shorter task completion time, and better usability.
Video Instance Segmentation
In this paper we present a new computer vision task, named video instance segmentation. The goal of this new task is simultaneous detection, segmentation and tracking of instances in videos. In words, it is the first time that the image instance segmentation problem is extended to the video domain. To facilitate research on this new task, we propose a large-scale benchmark called YouTube-VIS, which consists of 2883 high-resolution YouTube videos, a 40-category label set and 131k high-quality instance masks. In addition, we propose a novel algorithm called MaskTrack R-CNN for this task. Our new method introduces a new tracking branch to Mask R-CNN to jointly perform the detection, segmentation and tracking tasks simultaneously. Finally, we evaluate the proposed method and several strong baselines on our new dataset. Experimental results clearly demonstrate the advantages of the proposed algorithm and reveal insight for future improvement. We believe the video instance segmentation task will motivate the community along the line of research for video understanding.
ConditionVideo: Training-Free Condition-Guided Text-to-Video Generation
Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.
Text-Video Retrieval with Global-Local Semantic Consistent Learning
Adapting large-scale image-text pre-training models, e.g., CLIP, to the video domain represents the current state-of-the-art for text-video retrieval. The primary approaches involve transferring text-video pairs to a common embedding space and leveraging cross-modal interactions on specific entities for semantic alignment. Though effective, these paradigms entail prohibitive computational costs, leading to inefficient retrieval. To address this, we propose a simple yet effective method, Global-Local Semantic Consistent Learning (GLSCL), which capitalizes on latent shared semantics across modalities for text-video retrieval. Specifically, we introduce a parameter-free global interaction module to explore coarse-grained alignment. Then, we devise a shared local interaction module that employs several learnable queries to capture latent semantic concepts for learning fine-grained alignment. Furthermore, an Inter-Consistency Loss (ICL) is devised to accomplish the concept alignment between the visual query and corresponding textual query, and an Intra-Diversity Loss (IDL) is developed to repulse the distribution within visual (textual) queries to generate more discriminative concepts. Extensive experiments on five widely used benchmarks (i.e., MSR-VTT, MSVD, DiDeMo, LSMDC, and ActivityNet) substantiate the superior effectiveness and efficiency of the proposed method. Remarkably, our method achieves comparable performance with SOTA as well as being nearly 220 times faster in terms of computational cost. Code is available at: https://github.com/zchoi/GLSCL.
VidStyleODE: Disentangled Video Editing via StyleGAN and NeuralODEs
We propose VidStyleODE, a spatiotemporally continuous disentangled Video representation based upon StyleGAN and Neural-ODEs. Effective traversal of the latent space learned by Generative Adversarial Networks (GANs) has been the basis for recent breakthroughs in image editing. However, the applicability of such advancements to the video domain has been hindered by the difficulty of representing and controlling videos in the latent space of GANs. In particular, videos are composed of content (i.e., appearance) and complex motion components that require a special mechanism to disentangle and control. To achieve this, VidStyleODE encodes the video content in a pre-trained StyleGAN W_+ space and benefits from a latent ODE component to summarize the spatiotemporal dynamics of the input video. Our novel continuous video generation process then combines the two to generate high-quality and temporally consistent videos with varying frame rates. We show that our proposed method enables a variety of applications on real videos: text-guided appearance manipulation, motion manipulation, image animation, and video interpolation and extrapolation. Project website: https://cyberiada.github.io/VidStyleODE
Task Agnostic Restoration of Natural Video Dynamics
In many video restoration/translation tasks, image processing operations are na\"ively extended to the video domain by processing each frame independently, disregarding the temporal connection of the video frames. This disregard for the temporal connection often leads to severe temporal inconsistencies. State-Of-The-Art (SOTA) techniques that address these inconsistencies rely on the availability of unprocessed videos to implicitly siphon and utilize consistent video dynamics to restore the temporal consistency of frame-wise processed videos which often jeopardizes the translation effect. We propose a general framework for this task that learns to infer and utilize consistent motion dynamics from inconsistent videos to mitigate the temporal flicker while preserving the perceptual quality for both the temporally neighboring and relatively distant frames without requiring the raw videos at test time. The proposed framework produces SOTA results on two benchmark datasets, DAVIS and videvo.net, processed by numerous image processing applications. The code and the trained models are available at https://github.com/MKashifAli/TARONVD.
Deep Video Inpainting
Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the additional time dimension. In this work, we propose a novel deep network architecture for fast video inpainting. Built upon an image-based encoder-decoder model, our framework is designed to collect and refine information from neighbor frames and synthesize still-unknown regions. At the same time, the output is enforced to be temporally consistent by a recurrent feedback and a temporal memory module. Compared with the state-of-the-art image inpainting algorithm, our method produces videos that are much more semantically correct and temporally smooth. In contrast to the prior video completion method which relies on time-consuming optimization, our method runs in near real-time while generating competitive video results. Finally, we applied our framework to video retargeting task, and obtain visually pleasing results.
Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles
Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as Space-Time Cubic Puzzles to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing Space-Time Cubic Puzzles, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.
DynamicFace: High-Quality and Consistent Face Swapping for Image and Video using Composable 3D Facial Priors
Face swapping transfers the identity of a source face to a target face while retaining the attributes like expression, pose, hair, and background of the target face. Advanced face swapping methods have achieved attractive results. However, these methods often inadvertently transfer identity information from the target face, compromising expression-related details and accurate identity. We propose a novel method DynamicFace that leverages the power of diffusion models and plug-and-play adaptive attention layers for image and video face swapping. First, we introduce four fine-grained facial conditions using 3D facial priors. All conditions are designed to be disentangled from each other for precise and unique control. Then, we adopt Face Former and ReferenceNet for high-level and detailed identity injection. Through experiments on the FF++ dataset, we demonstrate that our method achieves state-of-the-art results in face swapping, showcasing superior image quality, identity preservation, and expression accuracy. Our framework seamlessly adapts to both image and video domains. Our code and results will be available on the project page: https://dynamic-face.github.io/
Image-to-Video Transfer Learning based on Image-Language Foundation Models: A Comprehensive Survey
Image-Language Foundation Models (ILFM) have demonstrated remarkable success in image-text understanding/generation tasks, providing transferable multimodal representations that generalize across diverse downstream image-based tasks. The advancement of video-text research has spurred growing interest in extending image-based models to the video domain. This paradigm, known as image-to-video transfer learning, succeeds in alleviating the substantial data and computational requirements associated with training video-language foundation models from scratch for video-text learning. This survey provides the first comprehensive review of this emerging field, which begins by summarizing the widely used ILFM and their capabilities. We then systematically classify existing image-to-video transfer learning strategies into two categories: frozen features and modified features, depending on whether the original representations from ILFM are preserved or undergo modifications. Building upon the task-specific nature of image-to-video transfer, this survey methodically elaborates these strategies and details their applications across a spectrum of video-text learning tasks, ranging from fine-grained (e.g., spatio-temporal video grounding) to coarse-grained (e.g., video question answering). We further present a detailed experimental analysis to investigate the efficacy of different image-to-video transfer learning paradigms on a range of downstream video understanding tasks. Finally, we identify prevailing challenges and highlight promising directions for future research. By offering a comprehensive and structured overview, this survey aims to establish a structured roadmap for advancing video-text learning based on existing ILFM, and to inspire future research directions in this rapidly evolving domain.
Consistent Video-to-Video Transfer Using Synthetic Dataset
We introduce a novel and efficient approach for text-based video-to-video editing that eliminates the need for resource-intensive per-video-per-model finetuning. At the core of our approach is a synthetic paired video dataset tailored for video-to-video transfer tasks. Inspired by Instruct Pix2Pix's image transfer via editing instruction, we adapt this paradigm to the video domain. Extending the Prompt-to-Prompt to videos, we efficiently generate paired samples, each with an input video and its edited counterpart. Alongside this, we introduce the Long Video Sampling Correction during sampling, ensuring consistent long videos across batches. Our method surpasses current methods like Tune-A-Video, heralding substantial progress in text-based video-to-video editing and suggesting exciting avenues for further exploration and deployment.
Two Birds, One Stone: A Unified Framework for Joint Learning of Image and Video Style Transfers
Current arbitrary style transfer models are limited to either image or video domains. In order to achieve satisfying image and video style transfers, two different models are inevitably required with separate training processes on image and video domains, respectively. In this paper, we show that this can be precluded by introducing UniST, a Unified Style Transfer framework for both images and videos. At the core of UniST is a domain interaction transformer (DIT), which first explores context information within the specific domain and then interacts contextualized domain information for joint learning. In particular, DIT enables exploration of temporal information from videos for the image style transfer task and meanwhile allows rich appearance texture from images for video style transfer, thus leading to mutual benefits. Considering heavy computation of traditional multi-head self-attention, we present a simple yet effective axial multi-head self-attention (AMSA) for DIT, which improves computational efficiency while maintains style transfer performance. To verify the effectiveness of UniST, we conduct extensive experiments on both image and video style transfer tasks and show that UniST performs favorably against state-of-the-art approaches on both tasks. Our code and results will be released.
Expanding Language-Image Pretrained Models for General Video Recognition
Contrastive language-image pretraining has shown great success in learning visual-textual joint representation from web-scale data, demonstrating remarkable "zero-shot" generalization ability for various image tasks. However, how to effectively expand such new language-image pretraining methods to video domains is still an open problem. In this work, we present a simple yet effective approach that adapts the pretrained language-image models to video recognition directly, instead of pretraining a new model from scratch. More concretely, to capture the long-range dependencies of frames along the temporal dimension, we propose a cross-frame attention mechanism that explicitly exchanges information across frames. Such module is lightweight and can be plugged into pretrained language-image models seamlessly. Moreover, we propose a video-specific prompting scheme, which leverages video content information for generating discriminative textual prompts. Extensive experiments demonstrate that our approach is effective and can be generalized to different video recognition scenarios. In particular, under fully-supervised settings, our approach achieves a top-1 accuracy of 87.1% on Kinectics-400, while using 12 times fewer FLOPs compared with Swin-L and ViViT-H. In zero-shot experiments, our approach surpasses the current state-of-the-art methods by +7.6% and +14.9% in terms of top-1 accuracy under two popular protocols. In few-shot scenarios, our approach outperforms previous best methods by +32.1% and +23.1% when the labeled data is extremely limited. Code and models are available at https://aka.ms/X-CLIP
One-Trimap Video Matting
Recent studies made great progress in video matting by extending the success of trimap-based image matting to the video domain. In this paper, we push this task toward a more practical setting and propose One-Trimap Video Matting network (OTVM) that performs video matting robustly using only one user-annotated trimap. A key of OTVM is the joint modeling of trimap propagation and alpha prediction. Starting from baseline trimap propagation and alpha prediction networks, our OTVM combines the two networks with an alpha-trimap refinement module to facilitate information flow. We also present an end-to-end training strategy to take full advantage of the joint model. Our joint modeling greatly improves the temporal stability of trimap propagation compared to the previous decoupled methods. We evaluate our model on two latest video matting benchmarks, Deep Video Matting and VideoMatting108, and outperform state-of-the-art by significant margins (MSE improvements of 56.4% and 56.7%, respectively). The source code and model are available online: https://github.com/Hongje/OTVM.
Kronecker Mask and Interpretive Prompts are Language-Action Video Learners
Contrastive language-image pretraining (CLIP) has significantly advanced image-based vision learning. A pressing topic subsequently arises: how can we effectively adapt CLIP to the video domain? Recent studies have focused on adjusting either the textual or visual branch of CLIP for action recognition. However, we argue that adaptations of both branches are crucial. In this paper, we propose CLAVER: a Contrastive Language-Action Video Learner, designed to shift CLIP's focus from the alignment of static visual objects and concrete nouns to the alignment of dynamic action behaviors and abstract verbs. Specifically, we introduce a novel Kronecker mask attention for temporal modeling. Our tailored Kronecker mask offers three benefits 1) it expands the temporal receptive field for each token, 2) it serves as an effective spatiotemporal heterogeneity inductive bias, mitigating the issue of spatiotemporal homogenization, and 3) it can be seamlessly plugged into transformer-based models. Regarding the textual branch, we leverage large language models to generate diverse, sentence-level and semantically rich interpretive prompts of actions, which shift the model's focus towards the verb comprehension. Extensive experiments on various benchmarks and learning scenarios demonstrate the superiority and generality of our approach.
FRESCO: Spatial-Temporal Correspondence for Zero-Shot Video Translation
The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
Time-Correlated Video Bridge Matching
Diffusion models excel in noise-to-data generation tasks, providing a mapping from a Gaussian distribution to a more complex data distribution. However they struggle to model translations between complex distributions, limiting their effectiveness in data-to-data tasks. While Bridge Matching (BM) models address this by finding the translation between data distributions, their application to time-correlated data sequences remains unexplored. This is a critical limitation for video generation and manipulation tasks, where maintaining temporal coherence is particularly important. To address this gap, we propose Time-Correlated Video Bridge Matching (TCVBM), a framework that extends BM to time-correlated data sequences in the video domain. TCVBM explicitly models inter-sequence dependencies within the diffusion bridge, directly incorporating temporal correlations into the sampling process. We compare our approach to classical methods based on bridge matching and diffusion models for three video-related tasks: frame interpolation, image-to-video generation, and video super-resolution. TCVBM achieves superior performance across multiple quantitative metrics, demonstrating enhanced generation quality and reconstruction fidelity.
D-CoDe: Scaling Image-Pretrained VLMs to Video via Dynamic Compression and Question Decomposition
Video large language models (Vid-LLMs), which excel in diverse video-language tasks, can be effectively constructed by adapting image-pretrained vision-language models (VLMs). However, this adaptation remains challenging, as it requires processing dense and temporally extended visual inputs that exceed the capacity of image-based models. This paper identifies the perception bottleneck and token overload as key challenges in extending image-based VLMs to the video domain. To address these issues, we propose D-CoDe, a training-free adaptation framework that incorporates dynamic compression and question decomposition. Specifically, dynamic compression alleviates the perception bottleneck through adaptive selection of representative frames and content-aware aggregation of spatial tokens, thereby reducing redundancy while preserving informative content. In parallel, question decomposition mitigates token overload by reformulating the original query into sub-questions, guiding the model to focus on distinct aspects of the video and enabling more comprehensive understanding. Experiments demonstrate that D-CoDe effectively improves video understanding across various benchmarks. Furthermore, strong performance on the challenging long-video benchmark highlights the potential of D-CoDe in handling complex video-language tasks. Code is available at https://github.com/hukcc/D-CoDe.
Motion Consistency Model: Accelerating Video Diffusion with Disentangled Motion-Appearance Distillation
Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, applying these techniques directly to video diffusion often results in unsatisfactory frame quality due to the limited visual quality in public video datasets. This affects the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation while improving frame appearance using abundant high-quality image data. We propose motion consistency model (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM includes a video consistency model that distills motion from the video teacher model, and an image discriminator that enhances frame appearance to match high-quality image data. This combination presents two challenges: (1) conflicting frame learning objectives, as video distillation learns from low-quality video frames while the image discriminator targets high-quality images; and (2) training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves the state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic scores or specific styles without corresponding video data.
AIGVE-Tool: AI-Generated Video Evaluation Toolkit with Multifaceted Benchmark
The rapid advancement in AI-generated video synthesis has led to a growth demand for standardized and effective evaluation metrics. Existing metrics lack a unified framework for systematically categorizing methodologies, limiting a holistic understanding of the evaluation landscape. Additionally, fragmented implementations and the absence of standardized interfaces lead to redundant processing overhead. Furthermore, many prior approaches are constrained by dataset-specific dependencies, limiting their applicability across diverse video domains. To address these challenges, we introduce AIGVE-Tool (AI-Generated Video Evaluation Toolkit), a unified framework that provides a structured and extensible evaluation pipeline for a comprehensive AI-generated video evaluation. Organized within a novel five-category taxonomy, AIGVE-Tool integrates multiple evaluation methodologies while allowing flexible customization through a modular configuration system. Additionally, we propose AIGVE-Bench, a large-scale benchmark dataset created with five SOTA video generation models based on hand-crafted instructions and prompts. This dataset systematically evaluates various video generation models across nine critical quality dimensions. Extensive experiments demonstrate the effectiveness of AIGVE-Tool in providing standardized and reliable evaluation results, highlighting specific strengths and limitations of current models and facilitating the advancements of next-generation AI-generated video techniques.
CrossVideoMAE: Self-Supervised Image-Video Representation Learning with Masked Autoencoders
Current video-based Masked Autoencoders (MAEs) primarily focus on learning effective spatiotemporal representations from a visual perspective, which may lead the model to prioritize general spatial-temporal patterns but often overlook nuanced semantic attributes like specific interactions or sequences that define actions - such as action-specific features that align more closely with human cognition for space-time correspondence. This can limit the model's ability to capture the essence of certain actions that are contextually rich and continuous. Humans are capable of mapping visual concepts, object view invariance, and semantic attributes available in static instances to comprehend natural dynamic scenes or videos. Existing MAEs for videos and static images rely on separate datasets for videos and images, which may lack the rich semantic attributes necessary for fully understanding the learned concepts, especially when compared to using video and corresponding sampled frame images together. To this end, we propose CrossVideoMAE an end-to-end self-supervised cross-modal contrastive learning MAE that effectively learns both video-level and frame-level rich spatiotemporal representations and semantic attributes. Our method integrates mutual spatiotemporal information from videos with spatial information from sampled frames within a feature-invariant space, while encouraging invariance to augmentations within the video domain. This objective is achieved through jointly embedding features of visible tokens and combining feature correspondence within and across modalities, which is critical for acquiring rich, label-free guiding signals from both video and frame image modalities in a self-supervised manner. Extensive experiments demonstrate that our approach surpasses previous state-of-the-art methods and ablation studies validate the effectiveness of our approach.
EZ-CLIP: Efficient Zeroshot Video Action Recognition
Recent advancements in large-scale pre-training of visual-language models on paired image-text data have demonstrated impressive generalization capabilities for zero-shot tasks. Building on this success, efforts have been made to adapt these image-based visual-language models, such as CLIP, for videos extending their zero-shot capabilities to the video domain. While these adaptations have shown promising results, they come at a significant computational cost and struggle with effectively modeling the crucial temporal aspects inherent to the video domain. In this study, we present EZ-CLIP, a simple and efficient adaptation of CLIP that addresses these challenges. EZ-CLIP leverages temporal visual prompting for seamless temporal adaptation, requiring no fundamental alterations to the core CLIP architecture while preserving its remarkable generalization abilities. Moreover, we introduce a novel learning objective that guides the temporal visual prompts to focus on capturing motion, thereby enhancing its learning capabilities from video data. We conducted extensive experiments on five different benchmark datasets, thoroughly evaluating EZ-CLIP for zero-shot learning and base-to-novel video action recognition, and also demonstrating its potential for few-shot generalization.Impressively, with a mere 5.2 million learnable parameters (as opposed to the 71.1 million in the prior best model), EZ-CLIP can be efficiently trained on a single GPU, outperforming existing approaches in several evaluations.
Prompt Switch: Efficient CLIP Adaptation for Text-Video Retrieval
In text-video retrieval, recent works have benefited from the powerful learning capabilities of pre-trained text-image foundation models (e.g., CLIP) by adapting them to the video domain. A critical problem for them is how to effectively capture the rich semantics inside the video using the image encoder of CLIP. To tackle this, state-of-the-art methods adopt complex cross-modal modeling techniques to fuse the text information into video frame representations, which, however, incurs severe efficiency issues in large-scale retrieval systems as the video representations must be recomputed online for every text query. In this paper, we discard this problematic cross-modal fusion process and aim to learn semantically-enhanced representations purely from the video, so that the video representations can be computed offline and reused for different texts. Concretely, we first introduce a spatial-temporal "Prompt Cube" into the CLIP image encoder and iteratively switch it within the encoder layers to efficiently incorporate the global video semantics into frame representations. We then propose to apply an auxiliary video captioning objective to train the frame representations, which facilitates the learning of detailed video semantics by providing fine-grained guidance in the semantic space. With a naive temporal fusion strategy (i.e., mean-pooling) on the enhanced frame representations, we obtain state-of-the-art performances on three benchmark datasets, i.e., MSR-VTT, MSVD, and LSMDC.
Unmasked Teacher: Towards Training-Efficient Video Foundation Models
Video Foundation Models (VFMs) have received limited exploration due to high computational costs and data scarcity. Previous VFMs rely on Image Foundation Models (IFMs), which face challenges in transferring to the video domain. Although VideoMAE has trained a robust ViT from limited data, its low-level reconstruction poses convergence difficulties and conflicts with high-level cross-modal alignment. This paper proposes a training-efficient method for temporal-sensitive VFMs that integrates the benefits of existing methods. To increase data efficiency, we mask out most of the low-semantics video tokens, but selectively align the unmasked tokens with IFM, which serves as the UnMasked Teacher (UMT). By providing semantic guidance, our method enables faster convergence and multimodal friendliness. With a progressive pre-training framework, our model can handle various tasks including scene-related, temporal-related, and complex video-language understanding. Using only public sources for pre-training in 6 days on 32 A100 GPUs, our scratch-built ViT-L/16 achieves state-of-the-art performances on various video tasks. The code and models will be released at https://github.com/OpenGVLab/unmasked_teacher.
Diffusion Models for Video Prediction and Infilling
Predicting and anticipating future outcomes or reasoning about missing information in a sequence are critical skills for agents to be able to make intelligent decisions. This requires strong, temporally coherent generative capabilities. Diffusion models have shown remarkable success in several generative tasks, but have not been extensively explored in the video domain. We present Random-Mask Video Diffusion (RaMViD), which extends image diffusion models to videos using 3D convolutions, and introduces a new conditioning technique during training. By varying the mask we condition on, the model is able to perform video prediction, infilling, and upsampling. Due to our simple conditioning scheme, we can utilize the same architecture as used for unconditional training, which allows us to train the model in a conditional and unconditional fashion at the same time. We evaluate RaMViD on two benchmark datasets for video prediction, on which we achieve state-of-the-art results, and one for video generation. High-resolution videos are provided at https://sites.google.com/view/video-diffusion-prediction.
VideoRewardBench: Comprehensive Evaluation of Multimodal Reward Models for Video Understanding
Multimodal reward models (MRMs) play a crucial role in the training, inference, and evaluation of Large Vision Language Models (LVLMs) by assessing response quality. However, existing benchmarks for evaluating MRMs in the video domain suffer from a limited number and diversity of questions, a lack of comprehensive evaluation dimensions, and inadequate evaluation of diverse types of MRMs. To address these gaps, we introduce VideoRewardBench, the first comprehensive benchmark covering four core aspects of video understanding: perception, knowledge, reasoning, and safety. Through our AI-assisted data pipeline, we curate a high-quality preference dataset of 1,563 annotated samples, including 1,482 unique videos and 1,559 distinct questions--15 times the number found in the most question-rich prior benchmark. Each sample is a triplet consisting of a video-text prompt, a chosen response, and a rejected response. We also conduct a comprehensive evaluation across 28 multimodal reward models spanning three categories: generative, discriminative, and semi-scalar. Results show that even the top-performing model GPT-4o achieves only 57.0% overall accuracy, and the state-of-the-art open-source model Qwen2.5-VL-72B reaches merely 53.3%. Our analysis further reveals three key insights: (i) MRMs trained with reinforcement learning (RL) do not necessarily exhibit stronger cross-modal generalization than those trained without RL; (ii) except for discriminative MRMs, other types of MRMs across varying model capacities can benefit from inference-time scaling; and (iii) variations in input video frame count have different effects on different types of MRMs. We believe VideoRewardBench offers a challenging and valuable benchmark for advancing the evaluation and development of MRMs in the video domain.
Flattery in Motion: Benchmarking and Analyzing Sycophancy in Video-LLMs
As video large language models (Video-LLMs) become increasingly integrated into real-world applications that demand grounded multimodal reasoning, ensuring their factual consistency and reliability is of critical importance. However, sycophancy, the tendency of these models to align with user input even when it contradicts the visual evidence, undermines their trustworthiness in such contexts. Current sycophancy research has largely overlooked its specific manifestations in the video-language domain, resulting in a notable absence of systematic benchmarks and targeted evaluations to understand how Video-LLMs respond under misleading user input. To fill this gap, we propose VISE (Video-LLM Sycophancy Benchmarking and Evaluation), the first benchmark designed to evaluate sycophantic behavior in state-of-the-art Video-LLMs across diverse question formats, prompt biases, and visual reasoning tasks. Specifically, VISE pioneeringly brings linguistic perspectives on sycophancy into the video domain, enabling fine-grained analysis across multiple sycophancy types and interaction patterns. Furthermore, we propose two potential training-free mitigation strategies, revealing potential paths for reducing sycophantic bias: (i) enhancing visual grounding through interpretable key-frame selection and (ii) steering model behavior away from sycophancy via targeted, inference-time intervention on its internal neural representations. Our code is available at https://github.com/William030422/Video-Sycophancy.
CLIP-ViP: Adapting Pre-trained Image-Text Model to Video-Language Representation Alignment
The pre-trained image-text models, like CLIP, have demonstrated the strong power of vision-language representation learned from a large scale of web-collected image-text data. In light of the well-learned visual features, some existing works transfer image representation to video domain and achieve good results. However, how to utilize image-language pre-trained model (e.g., CLIP) for video-language pre-training (post-pretraining) is still under explored. In this paper, we investigate two questions: 1) what are the factors hindering post-pretraining CLIP to further improve the performance on video-language tasks? and 2) how to mitigate the impact of these factors? Through a series of comparative experiments and analyses, we find that the data scale and domain gap between language sources have great impacts. Motivated by these, we propose a Omnisource Cross-modal Learning method equipped with a Video Proxy mechanism on the basis of CLIP, namely CLIP-ViP. Extensive results show that our approach improves the performance of CLIP on video-text retrieval by a large margin. Our model also achieves SOTA results on a variety of datasets, including MSR-VTT, DiDeMo, LSMDC, and ActivityNet. We will release our code and pre-trained CLIP-ViP models at https://github.com/microsoft/XPretrain/tree/main/CLIP-ViP.
What and When to Look?: Temporal Span Proposal Network for Video Relation Detection
Identifying relations between objects is central to understanding the scene. While several works have been proposed for relation modeling in the image domain, there have been many constraints in the video domain due to challenging dynamics of spatio-temporal interactions (e.g., between which objects are there an interaction? when do relations start and end?). To date, two representative methods have been proposed to tackle Video Visual Relation Detection (VidVRD): segment-based and window-based. We first point out limitations of these methods and propose a novel approach named Temporal Span Proposal Network (TSPN). TSPN tells what to look: it sparsifies relation search space by scoring relationness of object pair, i.e., measuring how probable a relation exist. TSPN tells when to look: it simultaneously predicts start-end timestamps (i.e., temporal spans) and categories of the all possible relations by utilizing full video context. These two designs enable a win-win scenario: it accelerates training by 2X or more than existing methods and achieves competitive performance on two VidVRD benchmarks (ImageNet-VidVDR and VidOR). Moreover, comprehensive ablative experiments demonstrate the effectiveness of our approach. Codes are available at https://github.com/sangminwoo/Temporal-Span-Proposal-Network-VidVRD.
Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising
Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.
VideoMamba: State Space Model for Efficient Video Understanding
Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution neural networks and video transformers. Its linear-complexity operator enables efficient long-term modeling, which is crucial for high-resolution long video understanding. Extensive evaluations reveal VideoMamba's four core abilities: (1) Scalability in the visual domain without extensive dataset pretraining, thanks to a novel self-distillation technique; (2) Sensitivity for recognizing short-term actions even with fine-grained motion differences; (3) Superiority in long-term video understanding, showcasing significant advancements over traditional feature-based models; and (4) Compatibility with other modalities, demonstrating robustness in multi-modal contexts. Through these distinct advantages, VideoMamba sets a new benchmark for video understanding, offering a scalable and efficient solution for comprehensive video understanding. All the code and models are available at https://github.com/OpenGVLab/VideoMamba.
Temporal Reasoning Transfer from Text to Video
Video Large Language Models (Video LLMs) have shown promising capabilities in video comprehension, yet they struggle with tracking temporal changes and reasoning about temporal relationships. While previous research attributed this limitation to the ineffective temporal encoding of visual inputs, our diagnostic study reveals that video representations contain sufficient information for even small probing classifiers to achieve perfect accuracy. Surprisingly, we find that the key bottleneck in Video LLMs' temporal reasoning capability stems from the underlying LLM's inherent difficulty with temporal concepts, as evidenced by poor performance on textual temporal question-answering tasks. Building on this discovery, we introduce the Textual Temporal reasoning Transfer (T3). T3 synthesizes diverse temporal reasoning tasks in pure text format from existing image-text datasets, addressing the scarcity of video samples with complex temporal scenarios. Remarkably, without using any video data, T3 enhances LongVA-7B's temporal understanding, yielding a 5.3 absolute accuracy improvement on the challenging TempCompass benchmark, which enables our model to outperform ShareGPT4Video-8B trained on 28,000 video samples. Additionally, the enhanced LongVA-7B model achieves competitive performance on comprehensive video benchmarks. For example, it achieves a 49.7 accuracy on the Temporal Reasoning task of Video-MME, surpassing powerful large-scale models such as InternVL-Chat-V1.5-20B and VILA1.5-40B. Further analysis reveals a strong correlation between textual and video temporal task performance, validating the efficacy of transferring temporal reasoning abilities from text to video domains.
Fine-tuned CLIP Models are Efficient Video Learners
Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the video domain. In this pursuit, new parametric modules are added to learn temporal information and inter-frame relationships which require meticulous design efforts. Furthermore, when the resulting models are learned on videos, they tend to overfit on the given task distribution and lack in generalization aspect. This begs the following question: How to effectively transfer image-level CLIP representations to videos? In this work, we show that a simple Video Fine-tuned CLIP (ViFi-CLIP) baseline is generally sufficient to bridge the domain gap from images to videos. Our qualitative analysis illustrates that the frame-level processing from CLIP image-encoder followed by feature pooling and similarity matching with corresponding text embeddings helps in implicitly modeling the temporal cues within ViFi-CLIP. Such fine-tuning helps the model to focus on scene dynamics, moving objects and inter-object relationships. For low-data regimes where full fine-tuning is not viable, we propose a `bridge and prompt' approach that first uses fine-tuning to bridge the domain gap and then learns prompts on language and vision side to adapt CLIP representations. We extensively evaluate this simple yet strong baseline on zero-shot, base-to-novel generalization, few-shot and fully supervised settings across five video benchmarks. Our code is available at https://github.com/muzairkhattak/ViFi-CLIP.
Advancing Reference-free Evaluation of Video Captions with Factual Analysis
Video captions offer concise snapshots of actors, objects, and actions within a video, serving as valuable assets for applications such as question answering and event localization. However, acquiring human annotations for video captions is costly or even impractical, especially when dealing with diverse video domains. Existing models trained on supervised datasets face challenges in evaluating performance across different domains due to the reliance on reference-based evaluation protocols, which necessitate ground truth captions. This assumption is unrealistic for evaluating videos in the wild. To address these limitations, we propose a reference-free evaluation framework that does not require ground truth captions, focusing on factual grounding to ensure accurate assessment of caption quality. We introduce VC-Inspector, a novel caption quality evaluator that is both reference-free and factually grounded. Utilizing large language models, we generate pseudo captions of varying quality based on supervised data, which are subsequently used to train a multimodal model (i.e., Qwen2.5-VL) as the evaluator. Our approach demonstrates superior alignment with human judgments on the VATEX-Eval dataset, outperforming existing methods. The performance also generalizes to image caption datasets, Flickr8K-Expert and Flickr8K-CF, when viewing images as 1-frame videos. Overall, VC-Inspector offers a scalable and generalizable solution for evaluating the factual accuracy of video captions, paving the way for more effective and objective assessment methodologies in diverse video domains.
Stable Mean Teacher for Semi-supervised Video Action Detection
In this work, we focus on semi-supervised learning for video action detection. Video action detection requires spatiotemporal localization in addition to classification, and a limited amount of labels makes the model prone to unreliable predictions. We present Stable Mean Teacher, a simple end-to-end teacher-based framework that benefits from improved and temporally consistent pseudo labels. It relies on a novel Error Recovery (EoR) module, which learns from students' mistakes on labeled samples and transfers this knowledge to the teacher to improve pseudo labels for unlabeled samples. Moreover, existing spatiotemporal losses do not take temporal coherency into account and are prone to temporal inconsistencies. To address this, we present Difference of Pixels (DoP), a simple and novel constraint focused on temporal consistency, leading to coherent temporal detections. We evaluate our approach on four different spatiotemporal detection benchmarks: UCF101-24, JHMDB21, AVA, and YouTube-VOS. Our approach outperforms the supervised baselines for action detection by an average margin of 23.5% on UCF101-24, 16% on JHMDB21, and 3.3% on AVA. Using merely 10% and 20% of data, it provides competitive performance compared to the supervised baseline trained on 100% annotations on UCF101-24 and JHMDB21, respectively. We further evaluate its effectiveness on AVA for scaling to large-scale datasets and YouTube-VOS for video object segmentation, demonstrating its generalization capability to other tasks in the video domain. Code and models are publicly available.
Tem-adapter: Adapting Image-Text Pretraining for Video Question Answer
Video-language pre-trained models have shown remarkable success in guiding video question-answering (VideoQA) tasks. However, due to the length of video sequences, training large-scale video-based models incurs considerably higher costs than training image-based ones. This motivates us to leverage the knowledge from image-based pretraining, despite the obvious gaps between image and video domains. To bridge these gaps, in this paper, we propose Tem-Adapter, which enables the learning of temporal dynamics and complex semantics by a visual Temporal Aligner and a textual Semantic Aligner. Unlike conventional pretrained knowledge adaptation methods that only concentrate on the downstream task objective, the Temporal Aligner introduces an extra language-guided autoregressive task aimed at facilitating the learning of temporal dependencies, with the objective of predicting future states based on historical clues and language guidance that describes event progression. Besides, to reduce the semantic gap and adapt the textual representation for better event description, we introduce a Semantic Aligner that first designs a template to fuse question and answer pairs as event descriptions and then learns a Transformer decoder with the whole video sequence as guidance for refinement. We evaluate Tem-Adapter and different pre-train transferring methods on two VideoQA benchmarks, and the significant performance improvement demonstrates the effectiveness of our method.
A Large-Scale Analysis on Contextual Self-Supervised Video Representation Learning
Self-supervised learning has emerged as a powerful paradigm for label-free model pretraining, particularly in the video domain, where manual annotation is costly and time-intensive. However, existing self-supervised approaches employ diverse experimental setups, making direct comparisons challenging due to the absence of a standardized benchmark. In this work, we establish a unified benchmark that enables fair comparisons across different methods. Additionally, we systematically investigate five critical aspects of self-supervised learning in videos: (1) dataset size, (2) model complexity, (3) data distribution, (4) data noise, and (5) feature representations. To facilitate this study, we evaluate six self-supervised learning methods across six network architectures, conducting extensive experiments on five benchmark datasets and assessing performance on two distinct downstream tasks. Our analysis reveals key insights into the interplay between pretraining strategies, dataset characteristics, pretext tasks, and model architectures. Furthermore, we extend these findings to Video Foundation Models (ViFMs), demonstrating their relevance in large-scale video representation learning. Finally, leveraging these insights, we propose a novel approach that significantly reduces training data requirements while surpassing state-of-the-art methods that rely on 10% more pretraining data. We believe this work will guide future research toward a deeper understanding of self-supervised video representation learning and its broader implications.
VidHalluc: Evaluating Temporal Hallucinations in Multimodal Large Language Models for Video Understanding
Multimodal large language models (MLLMs) have recently shown significant advancements in video understanding, excelling in content reasoning and instruction-following tasks. However, hallucination, where models generate inaccurate or misleading content, remains underexplored in the video domain. Building on the observation that MLLM visual encoders often fail to distinguish visually different yet semantically similar video pairs, we introduce VidHalluc, the largest benchmark designed to examine hallucinations in MLLMs for video understanding. It consists of 5,002 videos, paired to highlight cases prone to hallucinations. VidHalluc assesses hallucinations across three critical dimensions: (1) action, (2) temporal sequence, and (3) scene transition. Comprehensive testing shows that most MLLMs are vulnerable to hallucinations across these dimensions. Furthermore, we propose DINO-HEAL, a training-free method that reduces hallucinations by incorporating spatial saliency from DINOv2 to reweight visual features during inference. Our results show that DINO-HEAL consistently improves performance on VidHalluc, achieving an average improvement of 3.02% in mitigating hallucinations across all tasks. Both the VidHalluc benchmark and DINO-HEAL code are available at https://people-robots.github.io/vidhalluc.
OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition
Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.
Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code will be open sourced at: https://github.com/Picsart-AI-Research/Text2Video-Zero .
Unleashing Hierarchical Reasoning: An LLM-Driven Framework for Training-Free Referring Video Object Segmentation
Referring Video Object Segmentation (RVOS) aims to segment an object of interest throughout a video based on a language description. The prominent challenge lies in aligning static text with dynamic visual content, particularly when objects exhibiting similar appearances with inconsistent motion and poses. However, current methods often rely on a holistic visual-language fusion that struggles with complex, compositional descriptions. In this paper, we propose PARSE-VOS, a novel, training-free framework powered by Large Language Models (LLMs), for a hierarchical, coarse-to-fine reasoning across text and video domains. Our approach begins by parsing the natural language query into structured semantic commands. Next, we introduce a spatio-temporal grounding module that generates all candidate trajectories for all potential target objects, guided by the parsed semantics. Finally, a hierarchical identification module select the correct target through a two-stage reasoning process: it first performs coarse-grained motion reasoning with an LLM to narrow down candidates; if ambiguity remains, a fine-grained pose verification stage is conditionally triggered to disambiguate. The final output is an accurate segmentation mask for the target object. PARSE-VOS achieved state-of-the-art performance on three major benchmarks: Ref-YouTube-VOS, Ref-DAVIS17, and MeViS.
Unveiling Hallucination in Text, Image, Video, and Audio Foundation Models: A Comprehensive Survey
The rapid advancement of foundation models (FMs) across language, image, audio, and video domains has shown remarkable capabilities in diverse tasks. However, the proliferation of FMs brings forth a critical challenge: the potential to generate hallucinated outputs, particularly in high-stakes applications. The tendency of foundation models to produce hallucinated content arguably represents the biggest hindrance to their widespread adoption in real-world scenarios, especially in domains where reliability and accuracy are paramount. This survey paper presents a comprehensive overview of recent developments that aim to identify and mitigate the problem of hallucination in FMs, spanning text, image, video, and audio modalities. By synthesizing recent advancements in detecting and mitigating hallucination across various modalities, the paper aims to provide valuable insights for researchers, developers, and practitioners. Essentially, it establishes a clear framework encompassing definition, taxonomy, and detection strategies for addressing hallucination in multimodal foundation models, laying the foundation for future research in this pivotal area.
DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistency
Given a single labeled example, in-context segmentation aims to segment corresponding objects. This setting, known as one-shot segmentation in few-shot learning, explores the segmentation model's generalization ability and has been applied to various vision tasks, including scene understanding and image/video editing. While recent Segment Anything Models have achieved state-of-the-art results in interactive segmentation, these approaches are not directly applicable to in-context segmentation. In this work, we propose the Dual Consistency SAM (DC-SAM) method based on prompt-tuning to adapt SAM and SAM2 for in-context segmentation of both images and videos. Our key insights are to enhance the features of the SAM's prompt encoder in segmentation by providing high-quality visual prompts. When generating a mask prior, we fuse the SAM features to better align the prompt encoder. Then, we design a cycle-consistent cross-attention on fused features and initial visual prompts. Next, a dual-branch design is provided by using the discriminative positive and negative prompts in the prompt encoder. Furthermore, we design a simple mask-tube training strategy to adopt our proposed dual consistency method into the mask tube. Although the proposed DC-SAM is primarily designed for images, it can be seamlessly extended to the video domain with the support of SAM2. Given the absence of in-context segmentation in the video domain, we manually curate and construct the first benchmark from existing video segmentation datasets, named In-Context Video Object Segmentation (IC-VOS), to better assess the in-context capability of the model. Extensive experiments demonstrate that our method achieves 55.5 (+1.4) mIoU on COCO-20i, 73.0 (+1.1) mIoU on PASCAL-5i, and a J&F score of 71.52 on the proposed IC-VOS benchmark. Our source code and benchmark are available at https://github.com/zaplm/DC-SAM.
Matching Anything by Segmenting Anything
The robust association of the same objects across video frames in complex scenes is crucial for many applications, especially Multiple Object Tracking (MOT). Current methods predominantly rely on labeled domain-specific video datasets, which limits the cross-domain generalization of learned similarity embeddings. We propose MASA, a novel method for robust instance association learning, capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM), MASA learns instance-level correspondence through exhaustive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method, using only unlabeled static images, achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences, in zero-shot association. Project Page: https://matchinganything.github.io/
Coherent Temporal Synthesis for Incremental Action Segmentation
Data replay is a successful incremental learning technique for images. It prevents catastrophic forgetting by keeping a reservoir of previous data, original or synthesized, to ensure the model retains past knowledge while adapting to novel concepts. However, its application in the video domain is rudimentary, as it simply stores frame exemplars for action recognition. This paper presents the first exploration of video data replay techniques for incremental action segmentation, focusing on action temporal modeling. We propose a Temporally Coherent Action (TCA) model, which represents actions using a generative model instead of storing individual frames. The integration of a conditioning variable that captures temporal coherence allows our model to understand the evolution of action features over time. Therefore, action segments generated by TCA for replay are diverse and temporally coherent. In a 10-task incremental setup on the Breakfast dataset, our approach achieves significant increases in accuracy for up to 22% compared to the baselines.
ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering
Recent developments in modeling language and vision have been successfully applied to image question answering. It is both crucial and natural to extend this research direction to the video domain for video question answering (VideoQA). Compared to the image domain where large scale and fully annotated benchmark datasets exists, VideoQA datasets are limited to small scale and are automatically generated, etc. These limitations restrict their applicability in practice. Here we introduce ActivityNet-QA, a fully annotated and large scale VideoQA dataset. The dataset consists of 58,000 QA pairs on 5,800 complex web videos derived from the popular ActivityNet dataset. We present a statistical analysis of our ActivityNet-QA dataset and conduct extensive experiments on it by comparing existing VideoQA baselines. Moreover, we explore various video representation strategies to improve VideoQA performance, especially for long videos. The dataset is available at https://github.com/MILVLG/activitynet-qa
Efficient Diffusion-Driven Corruption Editor for Test-Time Adaptation
Test-time adaptation (TTA) addresses the unforeseen distribution shifts occurring during test time. In TTA, performance, memory consumption, and time consumption are crucial considerations. A recent diffusion-based TTA approach for restoring corrupted images involves image-level updates. However, using pixel space diffusion significantly increases resource requirements compared to conventional model updating TTA approaches, revealing limitations as a TTA method. To address this, we propose a novel TTA method that leverages an image editing model based on a latent diffusion model (LDM) and fine-tunes it using our newly introduced corruption modeling scheme. This scheme enhances the robustness of the diffusion model against distribution shifts by creating (clean, corrupted) image pairs and fine-tuning the model to edit corrupted images into clean ones. Moreover, we introduce a distilled variant to accelerate the model for corruption editing using only 4 network function evaluations (NFEs). We extensively validated our method across various architectures and datasets including image and video domains. Our model achieves the best performance with a 100 times faster runtime than that of a diffusion-based baseline. Furthermore, it is three times faster than the previous model updating TTA method that utilizes data augmentation, making an image-level updating approach more feasible.
Motion-Guided Masking for Spatiotemporal Representation Learning
Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video understanding. This suggests that the random masking strategy that is inherited from the image MAE is less effective for video MAE. This motivates the design of a novel masking algorithm that can more efficiently make use of video saliency. Specifically, we propose a motion-guided masking algorithm (MGM) which leverages motion vectors to guide the position of each mask over time. Crucially, these motion-based correspondences can be directly obtained from information stored in the compressed format of the video, which makes our method efficient and scalable. On two challenging large-scale video benchmarks (Kinetics-400 and Something-Something V2), we equip video MAE with our MGM and achieve up to +1.3% improvement compared to previous state-of-the-art methods. Additionally, our MGM achieves equivalent performance to previous video MAE using up to 66% fewer training epochs. Lastly, we show that MGM generalizes better to downstream transfer learning and domain adaptation tasks on the UCF101, HMDB51, and Diving48 datasets, achieving up to +4.9% improvement compared to baseline methods.
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Autoregressive video models offer distinct advantages over bidirectional diffusion models in creating interactive video content and supporting streaming applications with arbitrary duration. In this work, we present Next-Frame Diffusion (NFD), an autoregressive diffusion transformer that incorporates block-wise causal attention, enabling iterative sampling and efficient inference via parallel token generation within each frame. Nonetheless, achieving real-time video generation remains a significant challenge for such models, primarily due to the high computational cost associated with diffusion sampling and the hardware inefficiencies inherent to autoregressive generation. To address this, we introduce two innovations: (1) We extend consistency distillation to the video domain and adapt it specifically for video models, enabling efficient inference with few sampling steps; (2) To fully leverage parallel computation, motivated by the observation that adjacent frames often share the identical action input, we propose speculative sampling. In this approach, the model generates next few frames using current action input, and discard speculatively generated frames if the input action differs. Experiments on a large-scale action-conditioned video generation benchmark demonstrate that NFD beats autoregressive baselines in terms of both visual quality and sampling efficiency. We, for the first time, achieves autoregressive video generation at over 30 Frames Per Second (FPS) on an A100 GPU using a 310M model.
TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering
Vision and language understanding has emerged as a subject undergoing intense study in Artificial Intelligence. Among many tasks in this line of research, visual question answering (VQA) has been one of the most successful ones, where the goal is to learn a model that understands visual content at region-level details and finds their associations with pairs of questions and answers in the natural language form. Despite the rapid progress in the past few years, most existing work in VQA have focused primarily on images. In this paper, we focus on extending VQA to the video domain and contribute to the literature in three important ways. First, we propose three new tasks designed specifically for video VQA, which require spatio-temporal reasoning from videos to answer questions correctly. Next, we introduce a new large-scale dataset for video VQA named TGIF-QA that extends existing VQA work with our new tasks. Finally, we propose a dual-LSTM based approach with both spatial and temporal attention, and show its effectiveness over conventional VQA techniques through empirical evaluations.
MetaCaptioner: Towards Generalist Visual Captioning with Open-source Suites
Generalist visual captioning goes beyond a simple appearance description task, but requires integrating a series of visual cues into a caption and handling various visual domains. In this task, current open-source models present a large performance gap with commercial ones, which limits various applications such as data synthesis. To bridge the gap, this paper proposes CapFlow, a novel multi-agent collaboration workflow. CapFlow demonstrates for the first time that, by capitalizing on open-source models, it is possible to achieve caption quality on par with GPT-4.1 in various domains with an 89.5% reduction in costs. By leveraging CapFlow as the data synthesizer, we produce high-quality visual captions from image and video domains at scale, and obtain a generalist visual captioner via fine-tuning, namely MetaCaptioner. Through extensive experiments, we show that MetaCaptioner not only achieves comparable captioning capabilities with commercial models but also reaches top-tier multimodal performance in the open-source community. We hope CapFlow and MetaCaptioner can benefit future multimodal research by providing a strong and cost-effective visual captioning solution.
Global Knowledge Calibration for Fast Open-Vocabulary Segmentation
Recent advancements in pre-trained vision-language models, such as CLIP, have enabled the segmentation of arbitrary concepts solely from textual inputs, a process commonly referred to as open-vocabulary semantic segmentation (OVS). However, existing OVS techniques confront a fundamental challenge: the trained classifier tends to overfit on the base classes observed during training, resulting in suboptimal generalization performance to unseen classes. To mitigate this issue, recent studies have proposed the use of an additional frozen pre-trained CLIP for classification. Nonetheless, this approach incurs heavy computational overheads as the CLIP vision encoder must be repeatedly forward-passed for each mask, rendering it impractical for real-world applications. To address this challenge, our objective is to develop a fast OVS model that can perform comparably or better without the extra computational burden of the CLIP image encoder during inference. To this end, we propose a core idea of preserving the generalizable representation when fine-tuning on known classes. Specifically, we introduce a text diversification strategy that generates a set of synonyms for each training category, which prevents the learned representation from collapsing onto specific known category names. Additionally, we employ a text-guided knowledge distillation method to preserve the generalizable knowledge of CLIP. Extensive experiments demonstrate that our proposed model achieves robust generalization performance across various datasets. Furthermore, we perform a preliminary exploration of open-vocabulary video segmentation and present a benchmark that can facilitate future open-vocabulary research in the video domain.
UniFormer: Unifying Convolution and Self-attention for Visual Recognition
It is a challenging task to learn discriminative representation from images and videos, due to large local redundancy and complex global dependency in these visual data. Convolution neural networks (CNNs) and vision transformers (ViTs) have been two dominant frameworks in the past few years. Though CNNs can efficiently decrease local redundancy by convolution within a small neighborhood, the limited receptive field makes it hard to capture global dependency. Alternatively, ViTs can effectively capture long-range dependency via self-attention, while blind similarity comparisons among all the tokens lead to high redundancy. To resolve these problems, we propose a novel Unified transFormer (UniFormer), which can seamlessly integrate the merits of convolution and self-attention in a concise transformer format. Different from the typical transformer blocks, the relation aggregators in our UniFormer block are equipped with local and global token affinity respectively in shallow and deep layers, allowing to tackle both redundancy and dependency for efficient and effective representation learning. Finally, we flexibly stack our UniFormer blocks into a new powerful backbone, and adopt it for various vision tasks from image to video domain, from classification to dense prediction. Without any extra training data, our UniFormer achieves 86.3 top-1 accuracy on ImageNet-1K classification. With only ImageNet-1K pre-training, it can simply achieve state-of-the-art performance in a broad range of downstream tasks, e.g., it obtains 82.9/84.8 top-1 accuracy on Kinetics-400/600, 60.9/71.2 top-1 accuracy on Something-Something V1/V2 video classification tasks, 53.8 box AP and 46.4 mask AP on COCO object detection task, 50.8 mIoU on ADE20K semantic segmentation task, and 77.4 AP on COCO pose estimation task. Code is available at https://github.com/Sense-X/UniFormer.
Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation
Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.
UniVideo: Unified Understanding, Generation, and Editing for Videos
Unified multimodal models have shown promising results in multimodal content generation and editing but remain largely limited to the image domain. In this work, we present UniVideo, a versatile framework that extends unified modeling to the video domain. UniVideo adopts a dual-stream design, combining a Multimodal Large Language Model (MLLM) for instruction understanding with a Multimodal DiT (MMDiT) for video generation. This design enables accurate interpretation of complex multimodal instructions while preserving visual consistency. Built on this architecture, UniVideo unifies diverse video generation and editing tasks under a single multimodal instruction paradigm and is jointly trained across them. Extensive experiments demonstrate that UniVideo matches or surpasses state-of-the-art task-specific baselines in text/image-to-video generation, in-context video generation and in-context video editing. Notably, the unified design of UniVideo enables two forms of generalization. First, UniVideo supports task composition, such as combining editing with style transfer, by integrating multiple capabilities within a single instruction. Second, even without explicit training on free-form video editing, UniVideo transfers its editing capability from large-scale image editing data to this setting, handling unseen instructions such as green-screening characters or changing materials within a video. Beyond these core capabilities, UniVideo also supports visual-prompt-based video generation, where the MLLM interprets visual prompts and guides the MMDiT during synthesis. To foster future research, we will release our model and code.
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.
Torchreid: A Library for Deep Learning Person Re-Identification in Pytorch
Person re-identification (re-ID), which aims to re-identify people across different camera views, has been significantly advanced by deep learning in recent years, particularly with convolutional neural networks (CNNs). In this paper, we present Torchreid, a software library built on PyTorch that allows fast development and end-to-end training and evaluation of deep re-ID models. As a general-purpose framework for person re-ID research, Torchreid provides (1) unified data loaders that support 15 commonly used re-ID benchmark datasets covering both image and video domains, (2) streamlined pipelines for quick development and benchmarking of deep re-ID models, and (3) implementations of the latest re-ID CNN architectures along with their pre-trained models to facilitate reproducibility as well as future research. With a high-level modularity in its design, Torchreid offers a great flexibility to allow easy extension to new datasets, CNN models and loss functions.
Distractor-aware Siamese Networks for Visual Object Tracking
Recently, Siamese networks have drawn great attention in visual tracking community because of their balanced accuracy and speed. However, features used in most Siamese tracking approaches can only discriminate foreground from the non-semantic backgrounds. The semantic backgrounds are always considered as distractors, which hinders the robustness of Siamese trackers. In this paper, we focus on learning distractor-aware Siamese networks for accurate and long-term tracking. To this end, features used in traditional Siamese trackers are analyzed at first. We observe that the imbalanced distribution of training data makes the learned features less discriminative. During the off-line training phase, an effective sampling strategy is introduced to control this distribution and make the model focus on the semantic distractors. During inference, a novel distractor-aware module is designed to perform incremental learning, which can effectively transfer the general embedding to the current video domain. In addition, we extend the proposed approach for long-term tracking by introducing a simple yet effective local-to-global search region strategy. Extensive experiments on benchmarks show that our approach significantly outperforms the state-of-the-arts, yielding 9.6% relative gain in VOT2016 dataset and 35.9% relative gain in UAV20L dataset. The proposed tracker can perform at 160 FPS on short-term benchmarks and 110 FPS on long-term benchmarks.
MAKIMA: Tuning-free Multi-Attribute Open-domain Video Editing via Mask-Guided Attention Modulation
Diffusion-based text-to-image (T2I) models have demonstrated remarkable results in global video editing tasks. However, their focus is primarily on global video modifications, and achieving desired attribute-specific changes remains a challenging task, specifically in multi-attribute editing (MAE) in video. Contemporary video editing approaches either require extensive fine-tuning or rely on additional networks (such as ControlNet) for modeling multi-object appearances, yet they remain in their infancy, offering only coarse-grained MAE solutions. In this paper, we present MAKIMA, a tuning-free MAE framework built upon pretrained T2I models for open-domain video editing. Our approach preserves video structure and appearance information by incorporating attention maps and features from the inversion process during denoising. To facilitate precise editing of multiple attributes, we introduce mask-guided attention modulation, enhancing correlations between spatially corresponding tokens and suppressing cross-attribute interference in both self-attention and cross-attention layers. To balance video frame generation quality and efficiency, we implement consistent feature propagation, which generates frame sequences by editing keyframes and propagating their features throughout the sequence. Extensive experiments demonstrate that MAKIMA outperforms existing baselines in open-domain multi-attribute video editing tasks, achieving superior results in both editing accuracy and temporal consistency while maintaining computational efficiency.
Model-Guided Dual-Role Alignment for High-Fidelity Open-Domain Video-to-Audio Generation
We present MGAudio, a novel flow-based framework for open-domain video-to-audio generation, which introduces model-guided dual-role alignment as a central design principle. Unlike prior approaches that rely on classifier-based or classifier-free guidance, MGAudio enables the generative model to guide itself through a dedicated training objective designed for video-conditioned audio generation. The framework integrates three main components: (1) a scalable flow-based Transformer model, (2) a dual-role alignment mechanism where the audio-visual encoder serves both as a conditioning module and as a feature aligner to improve generation quality, and (3) a model-guided objective that enhances cross-modal coherence and audio realism. MGAudio achieves state-of-the-art performance on VGGSound, reducing FAD to 0.40, substantially surpassing the best classifier-free guidance baselines, and consistently outperforms existing methods across FD, IS, and alignment metrics. It also generalizes well to the challenging UnAV-100 benchmark. These results highlight model-guided dual-role alignment as a powerful and scalable paradigm for conditional video-to-audio generation. Code is available at: https://github.com/pantheon5100/mgaudio
STARFlow-V: End-to-End Video Generative Modeling with Normalizing Flow
Normalizing flows (NFs) are end-to-end likelihood-based generative models for continuous data, and have recently regained attention with encouraging progress on image generation. Yet in the video generation domain, where spatiotemporal complexity and computational cost are substantially higher, state-of-the-art systems almost exclusively rely on diffusion-based models. In this work, we revisit this design space by presenting STARFlow-V, a normalizing flow-based video generator with substantial benefits such as end-to-end learning, robust causal prediction, and native likelihood estimation. Building upon the recently proposed STARFlow, STARFlow-V operates in the spatiotemporal latent space with a global-local architecture which restricts causal dependencies to a global latent space while preserving rich local within-frame interactions. This eases error accumulation over time, a common pitfall of standard autoregressive diffusion model generation. Additionally, we propose flow-score matching, which equips the model with a light-weight causal denoiser to improve the video generation consistency in an autoregressive fashion. To improve the sampling efficiency, STARFlow-V employs a video-aware Jacobi iteration scheme that recasts inner updates as parallelizable iterations without breaking causality. Thanks to the invertible structure, the same model can natively support text-to-video, image-to-video as well as video-to-video generation tasks. Empirically, STARFlow-V achieves strong visual fidelity and temporal consistency with practical sampling throughput relative to diffusion-based baselines. These results present the first evidence, to our knowledge, that NFs are capable of high-quality autoregressive video generation, establishing them as a promising research direction for building world models. Code and generated samples are available at https://github.com/apple/ml-starflow.
VideoINSTA: Zero-shot Long Video Understanding via Informative Spatial-Temporal Reasoning with LLMs
In the video-language domain, recent works in leveraging zero-shot Large Language Model-based reasoning for video understanding have become competitive challengers to previous end-to-end models. However, long video understanding presents unique challenges due to the complexity of reasoning over extended timespans, even for zero-shot LLM-based approaches. The challenge of information redundancy in long videos prompts the question of what specific information is essential for large language models (LLMs) and how to leverage them for complex spatial-temporal reasoning in long-form video analysis. We propose a framework VideoINSTA, i.e. INformative Spatial-TemporAl Reasoning for zero-shot long-form video understanding. VideoINSTA contributes (1) a zero-shot framework for long video understanding using LLMs; (2) an event-based temporal reasoning and content-based spatial reasoning approach for LLMs to reason over spatial-temporal information in videos; (3) a self-reflective information reasoning scheme balancing temporal factors based on information sufficiency and prediction confidence. Our model significantly improves the state-of-the-art on three long video question-answering benchmarks: EgoSchema, NextQA, and IntentQA, and the open question answering dataset ActivityNetQA. The code is released here: https://github.com/mayhugotong/VideoINSTA.
Video-Thinker: Sparking "Thinking with Videos" via Reinforcement Learning
Recent advances in image reasoning methods, particularly "Thinking with Images", have demonstrated remarkable success in Multimodal Large Language Models (MLLMs); however, this dynamic reasoning paradigm has not yet been extended to video reasoning tasks. In this paper, we propose Video-Thinker, which empowers MLLMs to think with videos by autonomously leveraging their intrinsic "grounding" and "captioning" capabilities to generate reasoning clues throughout the inference process. To spark this capability, we construct Video-Thinker-10K, a curated dataset featuring autonomous tool usage within chain-of-thought reasoning sequences. Our training strategy begins with Supervised Fine-Tuning (SFT) to learn the reasoning format, followed by Group Relative Policy Optimization (GRPO) to strengthen this reasoning capability. Through this approach, Video-Thinker enables MLLMs to autonomously navigate grounding and captioning tasks for video reasoning, eliminating the need for constructing and calling external tools. Extensive experiments demonstrate that Video-Thinker achieves significant performance gains on both in-domain tasks and challenging out-of-domain video reasoning benchmarks, including Video-Holmes, CG-Bench-Reasoning, and VRBench. Our Video-Thinker-7B substantially outperforms existing baselines such as Video-R1 and establishes state-of-the-art performance among 7B-sized MLLMs.
Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding
Understanding videos is one of the fundamental directions in computer vision research, with extensive efforts dedicated to exploring various architectures such as RNN, 3D CNN, and Transformers. The newly proposed architecture of state space model, e.g., Mamba, shows promising traits to extend its success in long sequence modeling to video modeling. To assess whether Mamba can be a viable alternative to Transformers in the video understanding domain, in this work, we conduct a comprehensive set of studies, probing different roles Mamba can play in modeling videos, while investigating diverse tasks where Mamba could exhibit superiority. We categorize Mamba into four roles for modeling videos, deriving a Video Mamba Suite composed of 14 models/modules, and evaluating them on 12 video understanding tasks. Our extensive experiments reveal the strong potential of Mamba on both video-only and video-language tasks while showing promising efficiency-performance trade-offs. We hope this work could provide valuable data points and insights for future research on video understanding. Code is public: https://github.com/OpenGVLab/video-mamba-suite.
Snap Video: Scaled Spatiotemporal Transformers for Text-to-Video Synthesis
Contemporary models for generating images show remarkable quality and versatility. Swayed by these advantages, the research community repurposes them to generate videos. Since video content is highly redundant, we argue that naively bringing advances of image models to the video generation domain reduces motion fidelity, visual quality and impairs scalability. In this work, we build Snap Video, a video-first model that systematically addresses these challenges. To do that, we first extend the EDM framework to take into account spatially and temporally redundant pixels and naturally support video generation. Second, we show that a U-Net - a workhorse behind image generation - scales poorly when generating videos, requiring significant computational overhead. Hence, we propose a new transformer-based architecture that trains 3.31 times faster than U-Nets (and is ~4.5 faster at inference). This allows us to efficiently train a text-to-video model with billions of parameters for the first time, reach state-of-the-art results on a number of benchmarks, and generate videos with substantially higher quality, temporal consistency, and motion complexity. The user studies showed that our model was favored by a large margin over the most recent methods. See our website at https://snap-research.github.io/snapvideo/.
VideoGameBunny: Towards vision assistants for video games
Large multimodal models (LMMs) hold substantial promise across various domains, from personal assistance in daily tasks to sophisticated applications like medical diagnostics. However, their capabilities have limitations in the video game domain, such as challenges with scene understanding, hallucinations, and inaccurate descriptions of video game content, especially in open-source models. This paper describes the development of VideoGameBunny, a LLaVA-style model based on Bunny, specifically tailored for understanding images from video games. We release intermediate checkpoints, training logs, and an extensive dataset comprising 185,259 video game images from 413 titles, along with 389,565 image-instruction pairs that include image captions, question-answer pairs, and a JSON representation of 16 elements of 136,974 images. Our experiments show that our high quality game-related data has the potential to make a relatively small model outperform the much larger state-of-the-art model LLaVa-1.6-34b (which has more than 4x the number of parameters). Our study paves the way for future research in video game understanding on tasks such as playing, commentary, and debugging. Code and data are available at https://videogamebunny.github.io/
DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory
Controllable video generation has gained significant attention in recent years. However, two main limitations persist: Firstly, most existing works focus on either text, image, or trajectory-based control, leading to an inability to achieve fine-grained control in videos. Secondly, trajectory control research is still in its early stages, with most experiments being conducted on simple datasets like Human3.6M. This constraint limits the models' capability to process open-domain images and effectively handle complex curved trajectories. In this paper, we propose DragNUWA, an open-domain diffusion-based video generation model. To tackle the issue of insufficient control granularity in existing works, we simultaneously introduce text, image, and trajectory information to provide fine-grained control over video content from semantic, spatial, and temporal perspectives. To resolve the problem of limited open-domain trajectory control in current research, We propose trajectory modeling with three aspects: a Trajectory Sampler (TS) to enable open-domain control of arbitrary trajectories, a Multiscale Fusion (MF) to control trajectories in different granularities, and an Adaptive Training (AT) strategy to generate consistent videos following trajectories. Our experiments validate the effectiveness of DragNUWA, demonstrating its superior performance in fine-grained control in video generation. The homepage link is https://www.microsoft.com/en-us/research/project/dragnuwa/
LazyVLM: Neuro-Symbolic Approach to Video Analytics
Current video analytics approaches face a fundamental trade-off between flexibility and efficiency. End-to-end Vision Language Models (VLMs) often struggle with long-context processing and incur high computational costs, while neural-symbolic methods depend heavily on manual labeling and rigid rule design. In this paper, we introduce LazyVLM, a neuro-symbolic video analytics system that provides a user-friendly query interface similar to VLMs, while addressing their scalability limitation. LazyVLM enables users to effortlessly drop in video data and specify complex multi-frame video queries using a semi-structured text interface for video analytics. To address the scalability limitations of VLMs, LazyVLM decomposes multi-frame video queries into fine-grained operations and offloads the bulk of the processing to efficient relational query execution and vector similarity search. We demonstrate that LazyVLM provides a robust, efficient, and user-friendly solution for querying open-domain video data at scale.
Jurassic is (almost) All You Need: Few-Shot Meaning-to-Text Generation for Open-Domain Dialogue
One challenge with open-domain dialogue systems is the need to produce truthful, high-quality responses on any topic. We aim to improve the quality and coverage of Athena, an Alexa Prize dialogue system. We experiment with few-shot prompt-based learning, comparing GPT-Neo to Jurassic-1, for the movies, music, TV, sports, and video game domains, both within and cross-domain, with different prompt set sizes (2, 3, 10), formats, and meaning representations consisting of either sets of WikiData KG triples, or dialogue acts. Our evaluation uses BLEURT and human metrics, and shows that with 10-shot prompting, Athena-Jurassic's performance is significantly better for coherence and semantic accuracy. Experiments with 2-shot cross-domain prompts results in a huge performance drop for Athena-GPT-Neo, whose semantic accuracy falls to 0.41, and whose untrue hallucination rate increases to 12%. Experiments with dialogue acts for video games show that with 10-shot prompting, both models learn to control dialogue acts, but Athena-Jurassic has significantly higher coherence, and only 4% untrue hallucinations. Our results suggest that Athena-Jurassic produces high enough quality outputs to be useful in live systems with real users. To our knowledge, these are the first results demonstrating that few-shot semantic prompt-based learning can create NLGs that generalize to new domains, and produce high-quality, semantically-controlled, conversational responses directly from meaning representations.
Controlling Personality Style in Dialogue with Zero-Shot Prompt-Based Learning
Prompt-based or in-context learning has achieved high zero-shot performance on many natural language generation (NLG) tasks. Here we explore the performance of prompt-based learning for simultaneously controlling the personality and the semantic accuracy of an NLG for task-oriented dialogue. We experiment with prompt-based learning on the PERSONAGE restaurant recommendation corpus to generate semantically and stylistically-controlled text for 5 different Big-5 personality types: agreeable, disagreeable, conscientious, unconscientious, and extravert. We test two different classes of discrete prompts to generate utterances for a particular personality style: (1) prompts that demonstrate generating directly from a meaning representation that includes a personality specification; and (2) prompts that rely on first converting the meaning representation to a textual pseudo-reference, and then using the pseudo-reference in a textual style transfer (TST) prompt. In each case, we show that we can vastly improve performance by over-generating outputs and ranking them, testing several ranking functions based on automatic metrics for semantic accuracy, personality-match, and fluency. We also test whether NLG personality demonstrations from the restaurant domain can be used with meaning representations for the video game domain to generate personality stylized utterances about video games. Our findings show that the TST prompts produces the highest semantic accuracy (78.46% for restaurants and 87.6% for video games) and personality accuracy (100% for restaurants and 97% for video games). Our results on transferring personality style to video game utterances are surprisingly good. To our knowledge, there is no previous work testing the application of prompt-based learning to simultaneously controlling both style and semantic accuracy in NLG.
Self-Adapting Improvement Loops for Robotic Learning
Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Adapting Improvement Loop (SAIL), where an in-domain video model iteratively updates itself on self-produced trajectories, collected through adaptation with an internet-scale pretrained video model, and steadily improves its performance for a specified task of interest. We apply SAIL to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks initially unseen during original in-domain video model training. Furthermore, we discover that SAIL is surprisingly robust regarding if and how the self-collected experience is filtered, and the quality of the initial in-domain demonstrations. Through adaptation with summarized internet-scale data, and learning through online experience, we thus demonstrate a way to iteratively bootstrap a high-performance video model for solving novel robotic tasks through self-improvement.
Prune Spatio-temporal Tokens by Semantic-aware Temporal Accumulation
Transformers have become the primary backbone of the computer vision community due to their impressive performance. However, the unfriendly computation cost impedes their potential in the video recognition domain. To optimize the speed-accuracy trade-off, we propose Semantic-aware Temporal Accumulation score (STA) to prune spatio-temporal tokens integrally. STA score considers two critical factors: temporal redundancy and semantic importance. The former depicts a specific region based on whether it is a new occurrence or a seen entity by aggregating token-to-token similarity in consecutive frames while the latter evaluates each token based on its contribution to the overall prediction. As a result, tokens with higher scores of STA carry more temporal redundancy as well as lower semantics thus being pruned. Based on the STA score, we are able to progressively prune the tokens without introducing any additional parameters or requiring further re-training. We directly apply the STA module to off-the-shelf ViT and VideoSwin backbones, and the empirical results on Kinetics-400 and Something-Something V2 achieve over 30% computation reduction with a negligible ~0.2% accuracy drop. The code is released at https://github.com/Mark12Ding/STA.
GameFactory: Creating New Games with Generative Interactive Videos
Generative game engines have the potential to revolutionize game development by autonomously creating new content and reducing manual workload. However, existing video-based game generation methods fail to address the critical challenge of scene generalization, limiting their applicability to existing games with fixed styles and scenes. In this paper, we present GameFactory, a framework focused on exploring scene generalization in game video generation. To enable the creation of entirely new and diverse games, we leverage pre-trained video diffusion models trained on open-domain video data. To bridge the domain gap between open-domain priors and small-scale game dataset, we propose a multi-phase training strategy that decouples game style learning from action control, preserving open-domain generalization while achieving action controllability. Using Minecraft as our data source, we release GF-Minecraft, a high-quality and diversity action-annotated video dataset for research. Furthermore, we extend our framework to enable autoregressive action-controllable game video generation, allowing the production of unlimited-length interactive game videos. Experimental results demonstrate that GameFactory effectively generates open-domain, diverse, and action-controllable game videos, representing a significant step forward in AI-driven game generation. Our dataset and project page are publicly available at https://vvictoryuki.github.io/gamefactory/.
Domain Adaptive Video Segmentation via Temporal Pseudo Supervision
Video semantic segmentation has achieved great progress under the supervision of large amounts of labelled training data. However, domain adaptive video segmentation, which can mitigate data labelling constraints by adapting from a labelled source domain toward an unlabelled target domain, is largely neglected. We design temporal pseudo supervision (TPS), a simple and effective method that explores the idea of consistency training for learning effective representations from unlabelled target videos. Unlike traditional consistency training that builds consistency in spatial space, we explore consistency training in spatiotemporal space by enforcing model consistency across augmented video frames which helps learn from more diverse target data. Specifically, we design cross-frame pseudo labelling to provide pseudo supervision from previous video frames while learning from the augmented current video frames. The cross-frame pseudo labelling encourages the network to produce high-certainty predictions, which facilitates consistency training with cross-frame augmentation effectively. Extensive experiments over multiple public datasets show that TPS is simpler to implement, much more stable to train, and achieves superior video segmentation accuracy as compared with the state-of-the-art.
Domain-adaptive Video Deblurring via Test-time Blurring
Dynamic scene video deblurring aims to remove undesirable blurry artifacts captured during the exposure process. Although previous video deblurring methods have achieved impressive results, they suffer from significant performance drops due to the domain gap between training and testing videos, especially for those captured in real-world scenarios. To address this issue, we propose a domain adaptation scheme based on a blurring model to achieve test-time fine-tuning for deblurring models in unseen domains. Since blurred and sharp pairs are unavailable for fine-tuning during inference, our scheme can generate domain-adaptive training pairs to calibrate a deblurring model for the target domain. First, a Relative Sharpness Detection Module is proposed to identify relatively sharp regions from the blurry input images and regard them as pseudo-sharp images. Next, we utilize a blurring model to produce blurred images based on the pseudo-sharp images extracted during testing. To synthesize blurred images in compliance with the target data distribution, we propose a Domain-adaptive Blur Condition Generation Module to create domain-specific blur conditions for the blurring model. Finally, the generated pseudo-sharp and blurred pairs are used to fine-tune a deblurring model for better performance. Extensive experimental results demonstrate that our approach can significantly improve state-of-the-art video deblurring methods, providing performance gains of up to 7.54dB on various real-world video deblurring datasets. The source code is available at https://github.com/Jin-Ting-He/DADeblur.
EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering
Recent advances in Multimodal Large Language Models (MLLMs) have significantly pushed the frontier of egocentric video question answering (EgocentricQA). However, existing benchmarks and studies are mainly limited to common daily activities such as cooking and cleaning. In contrast, real-world deployment inevitably encounters domain shifts, where target domains differ substantially in both visual style and semantic content. To bridge this gap, we introduce EgoCross, a comprehensive benchmark designed to evaluate the cross-domain generalization of MLLMs in EgocentricQA. EgoCross covers four diverse and challenging domains, including surgery, industry, extreme sports, and animal perspective, representing realistic and high-impact application scenarios. It comprises approximately 1,000 QA pairs across 798 video clips, spanning four key QA tasks: prediction, recognition, localization, and counting. Each QA pair provides both OpenQA and CloseQA formats to support fine-grained evaluation. Extensive experiments show that most existing MLLMs, whether general-purpose or egocentric-specialized, struggle to generalize to domains beyond daily life, highlighting the limitations of current models. Furthermore, we conduct several pilot studies, \eg, fine-tuning and reinforcement learning, to explore potential improvements. We hope EgoCross and our accompanying analysis will serve as a foundation for advancing domain-adaptive, robust egocentric video understanding. Data and codes will be released at: https://github.com/MyUniverse0726/EgoCross{https://github.com/MyUniverse0726/EgoCross.}
VideoVista-CulturalLingo: 360$^\circ$ Horizons-Bridging Cultures, Languages, and Domains in Video Comprehension
Assessing the video comprehension capabilities of multimodal AI systems can effectively measure their understanding and reasoning abilities. Most video evaluation benchmarks are limited to a single language, typically English, and predominantly feature videos rooted in Western cultural contexts. In this paper, we present VideoVista-CulturalLingo, the first video evaluation benchmark designed to bridge cultural, linguistic, and domain divide in video comprehension. Our work differs from existing benchmarks in the following ways: 1) Cultural diversity, incorporating cultures from China, North America, and Europe; 2) Multi-linguistics, with questions presented in Chinese and English-two of the most widely spoken languages; and 3) Broad domain, featuring videos sourced from hundreds of human-created domains. VideoVista-CulturalLingo contains 1,389 videos and 3,134 QA pairs, and we have evaluated 24 recent open-source or proprietary video large models. From the experiment results, we observe that: 1) Existing models perform worse on Chinese-centric questions than Western-centric ones, particularly those related to Chinese history; 2) Current open-source models still exhibit limitations in temporal understanding, especially in the Event Localization task, achieving a maximum score of only 45.2%; 3) Mainstream models demonstrate strong performance in general scientific questions, while open-source models demonstrate weak performance in mathematics.
Lucid Data Dreaming for Video Object Segmentation
Convolutional networks reach top quality in pixel-level video object segmentation but require a large amount of training data (1k~100k) to deliver such results. We propose a new training strategy which achieves state-of-the-art results across three evaluation datasets while using 20x~1000x less annotated data than competing methods. Our approach is suitable for both single and multiple object segmentation. Instead of using large training sets hoping to generalize across domains, we generate in-domain training data using the provided annotation on the first frame of each video to synthesize ("lucid dream") plausible future video frames. In-domain per-video training data allows us to train high quality appearance- and motion-based models, as well as tune the post-processing stage. This approach allows to reach competitive results even when training from only a single annotated frame, without ImageNet pre-training. Our results indicate that using a larger training set is not automatically better, and that for the video object segmentation task a smaller training set that is closer to the target domain is more effective. This changes the mindset regarding how many training samples and general "objectness" knowledge are required for the video object segmentation task.
TarViS: A Unified Approach for Target-based Video Segmentation
The general domain of video segmentation is currently fragmented into different tasks spanning multiple benchmarks. Despite rapid progress in the state-of-the-art, current methods are overwhelmingly task-specific and cannot conceptually generalize to other tasks. Inspired by recent approaches with multi-task capability, we propose TarViS: a novel, unified network architecture that can be applied to any task that requires segmenting a set of arbitrarily defined 'targets' in video. Our approach is flexible with respect to how tasks define these targets, since it models the latter as abstract 'queries' which are then used to predict pixel-precise target masks. A single TarViS model can be trained jointly on a collection of datasets spanning different tasks, and can hot-swap between tasks during inference without any task-specific retraining. To demonstrate its effectiveness, we apply TarViS to four different tasks, namely Video Instance Segmentation (VIS), Video Panoptic Segmentation (VPS), Video Object Segmentation (VOS) and Point Exemplar-guided Tracking (PET). Our unified, jointly trained model achieves state-of-the-art performance on 5/7 benchmarks spanning these four tasks, and competitive performance on the remaining two. Code and model weights are available at: https://github.com/Ali2500/TarViS
CVBench: Evaluating Cross-Video Synergies for Complex Multimodal Understanding and Reasoning
While multimodal large language models (MLLMs) exhibit strong performance on single-video tasks (e.g., video question answering), their ability across multiple videos remains critically underexplored. However, this capability is essential for real-world applications, including multi-camera surveillance and cross-video procedural learning. To bridge this gap, we present CVBench, the first comprehensive benchmark designed to assess cross-video relational reasoning rigorously. CVBench comprises 1,000 question-answer pairs spanning three hierarchical tiers: cross-video object association (identifying shared entities), cross-video event association (linking temporal or causal event chains), and cross-video complex reasoning (integrating commonsense and domain knowledge). Built from five domain-diverse video clusters (e.g., sports, life records), the benchmark challenges models to synthesise information across dynamic visual contexts. Extensive evaluation of 10+ leading MLLMs (including GPT-4o, Gemini-2.0-flash, Qwen2.5-VL) under zero-shot or chain-of-thought prompting paradigms. Key findings reveal stark performance gaps: even top models, such as GPT-4o, achieve only 60% accuracy on causal reasoning tasks, compared to the 91% accuracy of human performance. Crucially, our analysis reveals fundamental bottlenecks inherent in current MLLM architectures, notably deficient inter-video context retention and poor disambiguation of overlapping entities. CVBench establishes a rigorous framework for diagnosing and advancing multi-video reasoning, offering architectural insights for next-generation MLLMs. The data and evaluation code are available at https://github.com/Hokhim2/CVBench.
Towards Fine-Grained Video Question Answering
In the rapidly evolving domain of video understanding, Video Question Answering (VideoQA) remains a focal point. However, existing datasets exhibit gaps in temporal and spatial granularity, which consequently limits the capabilities of existing VideoQA methods. This paper introduces the Multi-Object Multi-Actor Question Answering (MOMA-QA) dataset, which is designed to address these shortcomings by emphasizing temporal localization, spatial relationship reasoning, and entity-centric queries. With ground truth scene graphs and temporal interval annotations, MOMA-QA is ideal for developing models for fine-grained video understanding. Furthermore, we present a novel video-language model, SGVLM, which incorporates a scene graph predictor, an efficient frame retriever, and a pre-trained large language model for temporal localization and fine-grained relationship understanding. Evaluations on MOMA-QA and other public datasets demonstrate the superior performance of our model, setting new benchmarks for VideoQA.
CLIP2Video: Mastering Video-Text Retrieval via Image CLIP
We present CLIP2Video network to transfer the image-language pre-training model to video-text retrieval in an end-to-end manner. Leading approaches in the domain of video-and-language learning try to distill the spatio-temporal video features and multi-modal interaction between videos and languages from a large-scale video-text dataset. Different from them, we leverage pretrained image-language model, simplify it as a two-stage framework with co-learning of image-text and enhancing temporal relations between video frames and video-text respectively, make it able to train on comparatively small datasets. Specifically, based on the spatial semantics captured by Contrastive Language-Image Pretraining (CLIP) model, our model involves a Temporal Difference Block to capture motions at fine temporal video frames, and a Temporal Alignment Block to re-align the tokens of video clips and phrases and enhance the multi-modal correlation. We conduct thorough ablation studies, and achieve state-of-the-art performance on major text-to-video and video-to-text retrieval benchmarks, including new records of retrieval accuracy on MSR-VTT, MSVD and VATEX.
MMVU: Measuring Expert-Level Multi-Discipline Video Understanding
We introduce MMVU, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. MMVU includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, MMVU features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 32 frontier multimodal foundation models on MMVU. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.
AnimateAnything: Consistent and Controllable Animation for Video Generation
We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations. Specifically, we carefully design a multi-scale control feature fusion network to construct a common motion representation for different conditions. It explicitly converts all control information into frame-by-frame optical flows. Then we incorporate the optical flows as motion priors to guide final video generation. In addition, to reduce the flickering issues caused by large-scale motion, we propose a frequency-based stabilization module. It can enhance temporal coherence by ensuring the video's frequency domain consistency. Experiments demonstrate that our method outperforms the state-of-the-art approaches. For more details and videos, please refer to the webpage: https://yu-shaonian.github.io/Animate_Anything/.
DeepSport: A Multimodal Large Language Model for Comprehensive Sports Video Reasoning via Agentic Reinforcement Learning
Sports video understanding presents unique challenges, requiring models to perceive high-speed dynamics, comprehend complex rules, and reason over long temporal contexts. While Multimodal Large Language Models (MLLMs) have shown promise in genral domains, the current state of research in sports remains narrowly focused: existing approaches are either single-sport centric, limited to specific tasks, or rely on training-free paradigms that lack robust, learned reasoning process. To address this gap, we introduce DeepSport, the first end-to-end trained MLLM framework designed for multi-task, multi-sport video understanding. DeepSport shifts the paradigm from passive frame processing to active, iterative reasoning, empowering the model to ``think with videos'' by dynamically interrogating content via a specialized frame-extraction tool. To enable this, we propose a data distillation pipeline that synthesizes high-quality Chain-of-Thought (CoT) trajectories from 10 diverse data source, creating a unified resource of 78k training data. We then employ a two-stage training strategy, Supervised Fine-Tuning (SFT) followed by Reinforcement Learning (RL) with a novel gated tool-use reward, to optimize the model's reasoning process. Extensive experiments on the testing benchmark of 6.7k questions demonstrate that DeepSport achieves state-of-the-art performance, significantly outperforming baselines of both proprietary model and open-source models. Our work establishes a new foundation for domain-specific video reasoning to address the complexities of diverse sports.
Accurate and Fast Compressed Video Captioning
Existing video captioning approaches typically require to first sample video frames from a decoded video and then conduct a subsequent process (e.g., feature extraction and/or captioning model learning). In this pipeline, manual frame sampling may ignore key information in videos and thus degrade performance. Additionally, redundant information in the sampled frames may result in low efficiency in the inference of video captioning. Addressing this, we study video captioning from a different perspective in compressed domain, which brings multi-fold advantages over the existing pipeline: 1) Compared to raw images from the decoded video, the compressed video, consisting of I-frames, motion vectors and residuals, is highly distinguishable, which allows us to leverage the entire video for learning without manual sampling through a specialized model design; 2) The captioning model is more efficient in inference as smaller and less redundant information is processed. We propose a simple yet effective end-to-end transformer in the compressed domain for video captioning that enables learning from the compressed video for captioning. We show that even with a simple design, our method can achieve state-of-the-art performance on different benchmarks while running almost 2x faster than existing approaches. Code is available at https://github.com/acherstyx/CoCap.
Simplifying Traffic Anomaly Detection with Video Foundation Models
Recent methods for ego-centric Traffic Anomaly Detection (TAD) often rely on complex multi-stage or multi-representation fusion architectures, yet it remains unclear whether such complexity is necessary. Recent findings in visual perception suggest that foundation models, enabled by advanced pre-training, allow simple yet flexible architectures to outperform specialized designs. Therefore, in this work, we investigate an architecturally simple encoder-only approach using plain Video Vision Transformers (Video ViTs) and study how pre-training enables strong TAD performance. We find that: (i) strong pre-training enables simple encoder-only models to match or even surpass the performance of specialized state-of-the-art TAD methods, while also being significantly more efficient; (ii) although weakly- and fully-supervised pre-training are advantageous on standard benchmarks, we find them less effective for TAD. Instead, self-supervised Masked Video Modeling (MVM) provides the strongest signal; and (iii) Domain-Adaptive Pre-Training (DAPT) on unlabeled driving videos further improves downstream performance, without requiring anomalous examples. Our findings highlight the importance of pre-training and show that effective, efficient, and scalable TAD models can be built with minimal architectural complexity. We release our code, domain-adapted encoders, and fine-tuned models to support future work: https://github.com/tue-mps/simple-tad.
FaceVid-1K: A Large-Scale High-Quality Multiracial Human Face Video Dataset
Generating talking face videos from various conditions has recently become a highly popular research area within generative tasks. However, building a high-quality face video generation model requires a well-performing pre-trained backbone, a key obstacle that universal models fail to adequately address. Most existing works rely on universal video or image generation models and optimize control mechanisms, but they neglect the evident upper bound in video quality due to the limited capabilities of the backbones, which is a result of the lack of high-quality human face video datasets. In this work, we investigate the unsatisfactory results from related studies, gather and trim existing public talking face video datasets, and additionally collect and annotate a large-scale dataset, resulting in a comprehensive, high-quality multiracial face collection named FaceVid-1K. Using this dataset, we craft several effective pre-trained backbone models for face video generation. Specifically, we conduct experiments with several well-established video generation models, including text-to-video, image-to-video, and unconditional video generation, under various settings. We obtain the corresponding performance benchmarks and compared them with those trained on public datasets to demonstrate the superiority of our dataset. These experiments also allow us to investigate empirical strategies for crafting domain-specific video generation tasks with cost-effective settings. We will make our curated dataset, along with the pre-trained talking face video generation models, publicly available as a resource contribution to hopefully advance the research field.
WAIT: Feature Warping for Animation to Illustration video Translation using GANs
In this paper, we explore a new domain for video-to-video translation. Motivated by the availability of animation movies that are adopted from illustrated books for children, we aim to stylize these videos with the style of the original illustrations. Current state-of-the-art video-to-video translation models rely on having a video sequence or a single style image to stylize an input video. We introduce a new problem for video stylizing where an unordered set of images are used. This is a challenging task for two reasons: i) we do not have the advantage of temporal consistency as in video sequences; ii) it is more difficult to obtain consistent styles for video frames from a set of unordered images compared to using a single image. Most of the video-to-video translation methods are built on an image-to-image translation model, and integrate additional networks such as optical flow, or temporal predictors to capture temporal relations. These additional networks make the model training and inference complicated and slow down the process. To ensure temporal coherency in video-to-video style transfer, we propose a new generator network with feature warping layers which overcomes the limitations of the previous methods. We show the effectiveness of our method on three datasets both qualitatively and quantitatively. Code and pretrained models are available at https://github.com/giddyyupp/wait.
VideoReasonBench: Can MLLMs Perform Vision-Centric Complex Video Reasoning?
Recent studies have shown that long chain-of-thought (CoT) reasoning can significantly enhance the performance of large language models (LLMs) on complex tasks. However, this benefit is yet to be demonstrated in the domain of video understanding, since most existing benchmarks lack the reasoning depth required to demonstrate the advantages of extended CoT chains. While recent efforts have proposed benchmarks aimed at video reasoning, the tasks are often knowledge-driven and do not rely heavily on visual content. To bridge this gap, we introduce VideoReasonBench, a benchmark designed to evaluate vision-centric, complex video reasoning. To ensure visual richness and high reasoning complexity, each video in VideoReasonBench depicts a sequence of fine-grained operations on a latent state that is only visible in part of the video. The questions evaluate three escalating levels of video reasoning skills: recalling observed visual information, inferring the content of latent states, and predicting information beyond the video. Under such task setting, models have to precisely recall multiple operations in the video, and perform step-by-step reasoning to get correct final answers for these questions. Using VideoReasonBench, we comprehensively evaluate 18 state-of-the-art multimodal LLMs (MLLMs), finding that most perform poorly on complex video reasoning, e.g., GPT-4o achieves only 6.9% accuracy, while the thinking-enhanced Gemini-2.5-Pro significantly outperforms others with 56.0% accuracy. Our investigations on "test-time scaling" further reveal that extended thinking budget, while offering none or minimal benefits on existing video benchmarks, is essential for improving the performance on VideoReasonBench.
Frequency Selective Augmentation for Video Representation Learning
Recent self-supervised video representation learning methods focus on maximizing the similarity between multiple augmented views from the same video and largely rely on the quality of generated views. However, most existing methods lack a mechanism to prevent representation learning from bias towards static information in the video. In this paper, we propose frequency augmentation (FreqAug), a spatio-temporal data augmentation method in the frequency domain for video representation learning. FreqAug stochastically removes specific frequency components from the video so that learned representation captures essential features more from the remaining information for various downstream tasks. Specifically, FreqAug pushes the model to focus more on dynamic features rather than static features in the video via dropping spatial or temporal low-frequency components. To verify the generality of the proposed method, we experiment with FreqAug on multiple self-supervised learning frameworks along with standard augmentations. Transferring the improved representation to five video action recognition and two temporal action localization downstream tasks shows consistent improvements over baselines.
VISA: Reasoning Video Object Segmentation via Large Language Models
Existing Video Object Segmentation (VOS) relies on explicit user instructions, such as categories, masks, or short phrases, restricting their ability to perform complex video segmentation requiring reasoning with world knowledge. In this paper, we introduce a new task, Reasoning Video Object Segmentation (ReasonVOS). This task aims to generate a sequence of segmentation masks in response to implicit text queries that require complex reasoning abilities based on world knowledge and video contexts, which is crucial for structured environment understanding and object-centric interactions, pivotal in the development of embodied AI. To tackle ReasonVOS, we introduce VISA (Video-based large language Instructed Segmentation Assistant), to leverage the world knowledge reasoning capabilities of multi-modal LLMs while possessing the ability to segment and track objects in videos with a mask decoder. Moreover, we establish a comprehensive benchmark consisting of 35,074 instruction-mask sequence pairs from 1,042 diverse videos, which incorporates complex world knowledge reasoning into segmentation tasks for instruction-tuning and evaluation purposes of ReasonVOS models. Experiments conducted on 8 datasets demonstrate the effectiveness of VISA in tackling complex reasoning segmentation and vanilla referring segmentation in both video and image domains. The code and dataset are available at https://github.com/cilinyan/VISA.
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning
In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancements in LLMs. However, these models have a notable deficiency in the domains of video temporal grounding and reasoning, posing challenges to the development of effective real-world video understanding systems. Inspired by how humans use video players to interact with the progress bar for video comprehension, we introduce VTimeCoT, a simple yet effective training-free framework, designed for high-performance video grounding and reasoning. The proposed framework incorporates two novel visual tools of the progress bar: a plug-and-play progress bar integration tool and a high-efficiency highlighting tool. In addition, to address the limitations of conventional text-based chain-of-thought (CoT) approaches, we introduce a visuotemporal CoT process that integrates cross-modality reasoning across both video and text. Our approach demonstrates significant performance improvements on both Qwen2VL-7B and GPT4o baselines in tasks of video temporal grounding and reasoning-based question answering. Finally, we showcase that the proposed framework achieves a compositional and interpretable reasoning process. Project page: https://vtimecot.github.io
GameGen-X: Interactive Open-world Game Video Generation
We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an extensive array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over a million diverse gameplay video clips sampling from over 150 games with informative captions from GPT-4o. GameGen-X undergoes a two-stage training process, consisting of foundation model pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, endowing it with the capability for long-sequence, high-quality open-domain game video generation. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, unifying character interaction and scene content control for the first time in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated video content.
Go Beyond Earth: Understanding Human Actions and Scenes in Microgravity Environments
Despite substantial progress in video understanding, most existing datasets are limited to Earth's gravitational conditions. However, microgravity alters human motion, interactions, and visual semantics, revealing a critical gap for real-world vision systems. This presents a challenge for domain-robust video understanding in safety-critical space applications. To address this, we introduce MicroG-4M, the first benchmark for spatio-temporal and semantic understanding of human activities in microgravity. Constructed from real-world space missions and cinematic simulations, the dataset includes 4,759 clips covering 50 actions, 1,238 context-rich captions, and over 7,000 question-answer pairs on astronaut activities and scene understanding. MicroG-4M supports three core tasks: fine-grained multi-label action recognition, temporal video captioning, and visual question answering, enabling a comprehensive evaluation of both spatial localization and semantic reasoning in microgravity contexts. We establish baselines using state-of-the-art models. All data, annotations, and code are available at https://github.com/LEI-QI-233/HAR-in-Space.
Cut and Learn for Unsupervised Object Detection and Instance Segmentation
We propose Cut-and-LEaRn (CutLER), a simple approach for training unsupervised object detection and segmentation models. We leverage the property of self-supervised models to 'discover' objects without supervision and amplify it to train a state-of-the-art localization model without any human labels. CutLER first uses our proposed MaskCut approach to generate coarse masks for multiple objects in an image and then learns a detector on these masks using our robust loss function. We further improve the performance by self-training the model on its predictions. Compared to prior work, CutLER is simpler, compatible with different detection architectures, and detects multiple objects. CutLER is also a zero-shot unsupervised detector and improves detection performance AP50 by over 2.7 times on 11 benchmarks across domains like video frames, paintings, sketches, etc. With finetuning, CutLER serves as a low-shot detector surpassing MoCo-v2 by 7.3% APbox and 6.6% APmask on COCO when training with 5% labels.
Multi-Modal Video Topic Segmentation with Dual-Contrastive Domain Adaptation
Video topic segmentation unveils the coarse-grained semantic structure underlying videos and is essential for other video understanding tasks. Given the recent surge in multi-modal, relying solely on a single modality is arguably insufficient. On the other hand, prior solutions for similar tasks like video scene/shot segmentation cater to short videos with clear visual shifts but falter for long videos with subtle changes, such as livestreams. In this paper, we introduce a multi-modal video topic segmenter that utilizes both video transcripts and frames, bolstered by a cross-modal attention mechanism. Furthermore, we propose a dual-contrastive learning framework adhering to the unsupervised domain adaptation paradigm, enhancing our model's adaptability to longer, more semantically complex videos. Experiments on short and long video corpora demonstrate that our proposed solution, significantly surpasses baseline methods in terms of both accuracy and transferability, in both intra- and cross-domain settings.
GraphEcho: Graph-Driven Unsupervised Domain Adaptation for Echocardiogram Video Segmentation
Echocardiogram video segmentation plays an important role in cardiac disease diagnosis. This paper studies the unsupervised domain adaption (UDA) for echocardiogram video segmentation, where the goal is to generalize the model trained on the source domain to other unlabelled target domains. Existing UDA segmentation methods are not suitable for this task because they do not model local information and the cyclical consistency of heartbeat. In this paper, we introduce a newly collected CardiacUDA dataset and a novel GraphEcho method for cardiac structure segmentation. Our GraphEcho comprises two innovative modules, the Spatial-wise Cross-domain Graph Matching (SCGM) and the Temporal Cycle Consistency (TCC) module, which utilize prior knowledge of echocardiogram videos, i.e., consistent cardiac structure across patients and centers and the heartbeat cyclical consistency, respectively. These two modules can better align global and local features from source and target domains, improving UDA segmentation results. Experimental results showed that our GraphEcho outperforms existing state-of-the-art UDA segmentation methods. Our collected dataset and code will be publicly released upon acceptance. This work will lay a new and solid cornerstone for cardiac structure segmentation from echocardiogram videos. Code and dataset are available at: https://github.com/xmed-lab/GraphEcho
SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications
In recent years, there has been a proliferation of spatiotemporal foundation models in different scientific disciplines. While promising, these models are often domain-specific and are only assessed within the particular applications for which they are designed. Given that many tasks can be represented as video modeling problems, video foundation models (ViFMs) hold considerable promise as general-purpose domain-agnostic approaches. However, it is not known whether the knowledge acquired on large-scale but potentially out-of-domain data can be effectively transferred across diverse scientific disciplines, and if a single, pretrained ViFM can be competitive with domain-specific baselines. To address this, we introduce SciVid, a comprehensive benchmark comprising five *Sci*entific *Vid*eo tasks, across medical computer vision, animal behavior, and weather forecasting. We adapt six leading ViFMs to SciVid using simple trainable readout modules, establishing strong baselines and demonstrating the potential for effective transfer learning. Specifically, we show that state-of-the-art results can be obtained in several applications by leveraging the general-purpose representations from ViFM backbones. Furthermore, our results reveal the limitations of existing ViFMs, and highlight opportunities for the development of generalizable models for high-impact scientific applications. We release our code at https://github.com/google-deepmind/scivid to facilitate further research in the development of ViFMs.
