ai-auto-train-unreal-engine5.5-metahumans-vllms-reasoning-video-game-builder-app
/
control_points.rst.txt
| ************** | |
| Control Points | |
| ************** | |
| Extrude Curve and Move | |
| ====================== | |
| .. admonition:: Reference | |
| :class: refbox | |
| :Mode: Edit Mode | |
| :Menu: :menuselection:`Surface --> Extrude Curve and Move` | |
| :Hotkey: :kbd:`E` | |
| Unlike meshes or curves, you cannot generally directly add new control points to a surface, | |
| as you can only extend a surface by adding a whole U or V row at once. | |
| The only exception is when working on a NURBS surface curve, i.e. | |
| a surface with only one control point on each U or V row. In this special case, | |
| all works exactly as with :ref:`curves <modeling-curves-extrude>`. | |
| Most of the time, only extrusion is available. As usual, once the tool is activated | |
| the extrusion happens immediately and you are placed into *select mode*, | |
| ready to drag the new extruded surface to its destination. | |
| There are two things very important to understand: | |
| #. Surfaces are *2D* objects. So you cannot extrude anything *inside* a surface | |
| (e.g. "inner" row); it would not make any sense! | |
| #. The control "grid" *must* remain "squarish", | |
| which means that you can only extrude a whole row, not parts of rows here and there... | |
| To summarize, the *Extrude* tool will only work, when one and only one whole border | |
| row is selected, otherwise nothing happens. | |
| .. note:: | |
| As for curves, you cannot create a new surface in your object out of nowhere. | |
| However, unlike for curves, there is no "cut" option allowing you to separate a surface into several parts, | |
| so you only can create a new surface by :ref:`Duplicating <modeling_surface_editing_duplicating>` | |
| an existing one, or adding a new one with the *Add* menu. | |
| Examples | |
| -------- | |
| Images Fig. :ref:`fig-surface-edit-select-point` to Fig. :ref:`fig-surface-edit-extruding` | |
| show a typical extrusion along the side of a surface. | |
| In Fig. :ref:`fig-surface-edit-select-point` and :ref:`fig-surface-edit-select-row`, | |
| a border row of control points were highlighted by selecting a single control point, | |
| and then using :ref:`bpy.ops.curve.select_row` to select the rest of the control points. | |
| .. list-table:: | |
| * - .. _fig-surface-edit-select-point: | |
| .. figure:: /images/modeling_surfaces_editing_selecting-point.png | |
| Selecting control point. | |
| - .. _fig-surface-edit-select-row: | |
| .. figure:: /images/modeling_surfaces_editing_selecting-row.png | |
| Select Control Point Row. | |
| The edge is then extruded as shown in Fig. :ref:`fig-surface-edit-extruding`. | |
| Notice how the mesh has bunched up next to the highlighted edge. | |
| That is because the *new* extruded surface section is bunched up there as well. | |
| .. _fig-surface-edit-extruding: | |
| .. figure:: /images/modeling_surfaces_editing_extruding.png | |
| Extruding. | |
| By moving the new section away from the area, the surface begins to "unbunch". | |
| You can continue this process of extruding or adding new surface sections | |
| until you have reached the final shape for your model. | |
| Make Segment | |
| ============ | |
| .. admonition:: Reference | |
| :class: refbox | |
| :Mode: Edit Mode | |
| :Menu: :menuselection:`Surface --> Make Segment` | |
| :Hotkey: :kbd:`F` | |
| Just like :ref:`curves <modeling-curves-make-segment>`, | |
| merging two surfaces requires that a single edge, a border row of control points, | |
| from two separate surfaces is selected. This means that the surfaces must be part of the same object. | |
| For example, you cannot join two surfaces while in *Object Mode* -- but you can of course, | |
| as with any objects of the same type, :ref:`join <bpy.ops.object.join>` | |
| two or more *Surface* objects -- they just will not be "linked" or merged in a single one. | |
| This tool is equivalent to creating edges or faces for meshes (hence its shortcut). | |
| The selection must contain only border rows of the same resolution | |
| (with the same number of control points), | |
| else Blender will try to do its best to guess what to merge with what, | |
| or the merge will fail (either silently, or stating that ``Resolution does not match`` | |
| if rows with different number of points are selected, or that there is ``Too few selections to merge`` | |
| if you only selected points in one surface...). To select control points of different surfaces, | |
| in the same object, you must use either box select or circle select; :kbd:`Ctrl-LMB` will not work. | |
| So to avoid problems, you should always only select border rows with the same number of | |
| points... Note that you can join a border U row of one surface with a border V row of another | |
| one, Blender will automatically "invert" the axis of one surface for them to match correctly. | |
| NURBS surface curves are often used to create objects like hulls, | |
| as they define cross sections all along the object, | |
| and you just have to "skin" them as described above to get a nice, smooth and harmonious shape. | |
| Examples | |
| -------- | |
| Fig. :ref:`fig-surface-edit-join-ready` is an example of two NURBS surface curves, | |
| **not** NURBS curves, in *Edit Mode*, ready to be joined. | |
| Fig. :ref:`fig-surface-edit-join-complete` is the result of joining the two curves. | |
| .. list-table:: | |
| * - .. _fig-surface-edit-join-ready: | |
| .. figure:: /images/modeling_surfaces_editing_joining-ready.png | |
| Joining ready. | |
| - .. _fig-surface-edit-join-complete: | |
| .. figure:: /images/modeling_surfaces_editing_joining-complete.png | |
| Joining complete. | |
| Smooth | |
| ====== | |
| .. admonition:: Reference | |
| :class: refbox | |
| :Mode: Edit Mode | |
| :Menu: :menuselection:`Surface --> Control Points --> Smooth` | |
| Iteratively smooths the selected control points | |
| by reducing the distance between neighboring control points. | |
| Hooks | |
| ===== | |
| .. admonition:: Reference | |
| :class: refbox | |
| :Mode: Edit Mode | |
| :Menu: :menuselection:`Surface --> Control Points --> Hooks` | |
| :Hotkey: :kbd:`Ctrl-H` | |
| :doc:`Hooks </modeling/modifiers/deform/hooks>` can be added to control one or more points with other objects. | |
| Make Vertex Parent | |
| ================== | |
| .. admonition:: Reference | |
| :class: refbox | |
| :Mode: Edit Mode | |
| :Menu: :menuselection:`Surface --> Control Points --> Make Vertex Parent` | |
| :Hotkey: :kbd:`Ctrl-P` | |
| You can make other selected objects :ref:`children <object-parenting>` | |
| of one or three control points, as with mesh objects. | |
| To select a mesh (that is in view) while editing a surface, :kbd:`Ctrl-P` click on it. | |
| Select either one or three control points, | |
| then :kbd:`Ctrl-LMB` the object and use :kbd:`Ctrl-P` to make a vertex parent. | |
| Selecting three control points will make the child follow | |
| the median point between the three vertices. An alternative would be to use | |
| a :doc:`Child of Constraint </animation/constraints/relationship/child_of>`. | |
| See also the :doc:`Curve Modifier </modeling/modifiers/deform/curve>`. | |